Invoke Duplicity

Subclass featureXPHBp. 752024Cleric

As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn't occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits.

Cast Spells

You can cast spells as though you were in the illusion's space, but you must use your own senses.

Distract

When both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on attack rolls against that creature, given how distracting the illusion is to the target.

Move

As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself.

Raw data
{
  "name": "Invoke Duplicity",
  "page": 75,
  "level": 3,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "XPHB",
  "entries": [
    "As a {@variantrule Bonus Action|XPHB}, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn't occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the {@condition Incapacitated|XPHB} condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits.",
    {
      "name": "Cast Spells",
      "type": "entries",
      "entries": [
        "You can cast spells as though you were in the illusion's space, but you must use your own senses."
      ]
    },
    {
      "name": "Distract",
      "type": "entries",
      "entries": [
        "When both you and your illusion are within 5 feet of a creature that can see the illusion, you have {@variantrule Advantage|XPHB} on attack rolls against that creature, given how distracting the illusion is to the target."
      ]
    },
    {
      "name": "Move",
      "type": "entries",
      "entries": [
        "As a {@variantrule Bonus Action|XPHB}, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself."
      ]
    }
  ],
  "consumes": {
    "name": "Channel Divinity"
  },
  "className": "Cleric",
  "classSource": "XPHB",
  "subclassSource": "XPHB",
  "subclassShortName": "Trickery"
}