Grave Domain

Subclass featureXGEp. 192014Cleric

Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. Followers of these deities seek to put wandering spirits to rest, destroy the undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world. This is a delay of death, not a denial of it, for death will eventually get its due.

Circle of Mortality

At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die.

In addition, you learn the spare the dying cantrip, which doesn't count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.

Eyes of the Grave

At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Raw data
{
  "name": "Grave Domain",
  "page": 19,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "XGE",
  "_isCopy": true,
  "entries": [
    "Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination. Deities of the grave include {@deity Kelemvor}, {@deity Wee Jas|Greyhawk}, the ancestral spirits of {@deity the Undying Court|Eberron}, {@deity Hades|Greek}, {@deity Anubis|Egyptian}, and {@deity Osiris|Egyptian}. Followers of these deities seek to put wandering spirits to rest, destroy the undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world. This is a delay of death, not a denial of it, for death will eventually get its due.",
    {
      "rows": [
        [
          "1st",
          "{@spell bane}, {@spell false life}"
        ],
        [
          "3rd",
          "{@spell gentle repose}, {@spell ray of enfeeblement}"
        ],
        [
          "5th",
          "{@spell revivify}, {@spell vampiric touch}"
        ],
        [
          "7th",
          "{@spell blight}, {@spell death ward}"
        ],
        [
          "9th",
          "{@spell antilife shell}, {@spell raise dead}"
        ]
      ],
      "type": "table",
      "caption": "Grave Domain Spells",
      "colLabels": [
        "Cleric Level",
        "Spells"
      ],
      "colStyles": [
        "col-2 text-center",
        "col-10"
      ]
    },
    {
      "name": "Circle of Mortality",
      "page": 19,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die.",
        "In addition, you learn the {@spell spare the dying} cantrip, which doesn't count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action."
      ],
      "className": "Cleric",
      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Grave"
    },
    {
      "name": "Eyes of the Grave",
      "page": 19,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind {@quickref Cover||3||total cover} and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.",
        "You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest."
      ],
      "className": "Cleric",
      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Grave"
    }
  ],
  "className": "Cleric",
  "classSource": "XPHB",
  "subclassSource": "XGE",
  "subclassShortName": "Grave"
}