Frozen Haunt

Subclass featureFRHoFp. 222024Ranger

When you cast Hunter's Mark, you can adopt a ghostly, snowy form. This form lasts until the spell ends, and while you are in this form, you gain the following benefits. Once you use this feature, you can't use it again until you finish a Long Rest unless you expend a level 4+ spell slot (no action required).

Frozen Soul

You have Immunity to Cold damage. When you first adopt this form and at the start of each of your subsequent turns, each creature of your choice in a 15-foot Emanation originating from you takes 2d4 Cold damage.

Partially Incorporeal

You have Immunity to the Grappled, Prone, and Restrained conditions. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force damage if you end your turn inside a creature or an object. If the form ends while you are inside a creature or an object, you are shunted to the nearest unoccupied space.

Raw data
{
  "name": "Frozen Haunt",
  "page": 22,
  "level": 15,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "FRHoF",
  "entries": [
    "When you cast {@spell Hunter's Mark|XPHB}, you can adopt a ghostly, snowy form. This form lasts until the spell ends, and while you are in this form, you gain the following benefits. Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB} unless you expend a level 4+ spell slot (no action required).",
    {
      "name": "Frozen Soul",
      "page": 6,
      "type": "entries",
      "entries": [
        "You have {@variantrule Immunity|XPHB} to Cold damage. When you first adopt this form and at the start of each of your subsequent turns, each creature of your choice in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you takes {@damage 2d4} Cold damage."
      ]
    },
    {
      "name": "Partially Incorporeal",
      "page": 6,
      "type": "entries",
      "entries": [
        "You have {@variantrule Immunity|XPHB} to the {@condition Grappled|XPHB}, {@condition Prone|XPHB}, and {@condition Restrained|XPHB} conditions. You can move through creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}, but you take {@damage 1d10} Force damage if you end your turn inside a creature or an object. If the form ends while you are inside a creature or an object, you are shunted to the nearest unoccupied space."
      ]
    }
  ],
  "className": "Ranger",
  "classSource": "XPHB",
  "subclassSource": "FRHoF",
  "subclassShortName": "Winter Walker"
}