Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.
Elegant Maneuver
Raw data
{
"name": "Elegant Maneuver",
"page": 48,
"level": 13,
"__prop": "subclassFeature",
"header": 2,
"source": "XGE",
"entries": [
"Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity ({@skill Acrobatics}) or Strength ({@skill Athletics}) check you make during the same turn."
],
"className": "Rogue",
"classSource": "PHB",
"subclassSource": "XGE",
"subclassShortName": "Swashbuckler"
}