Clockwork Cavalcade

Subclass featureXPHBp. 1472024Sorcerer

You momentarily summon spirits of order to expunge disorder around you. As a Magic action, you summon the spirits in a 30-foot Cube originating from you. The spirits look like modrons or other Constructs of your choice. The spirits are intangible and invulnerable, and they create the effects below within the Cube before vanishing. Once you use this action, you can't use it again until you finish a Long Rest unless you spend 7 Sorcery Points (no action required) to restore your use of it.

Heal

The spirits restore up to 100 Hit Points, divided as you choose among any number of creatures of your choice in the Cube.

Repair

Any damaged objects entirely in the Cube are repaired instantly.

Dispel

Every spell of level 6 and lower ends on creatures and objects of your choice in the Cube.

Raw data
{
  "name": "Clockwork Cavalcade",
  "page": 147,
  "level": 18,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "XPHB",
  "entries": [
    "You momentarily summon spirits of order to expunge disorder around you. As a {@action Magic|XPHB} action, you summon the spirits in a 30-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} originating from you. The spirits look like modrons or other Constructs of your choice. The spirits are intangible and invulnerable, and they create the effects below within the {@variantrule Cube [Area of Effect]|XPHB|Cube} before vanishing. Once you use this action, you can't use it again until you finish a {@variantrule Long Rest|XPHB} unless you spend 7 Sorcery Points (no action required) to restore your use of it.",
    {
      "type": "entries",
      "entries": [
        {
          "name": "Heal",
          "type": "entries",
          "entries": [
            "The spirits restore up to 100 {@variantrule Hit Points|XPHB}, divided as you choose among any number of creatures of your choice in the {@variantrule Cube [Area of Effect]|XPHB|Cube}."
          ]
        },
        {
          "name": "Repair",
          "type": "entries",
          "entries": [
            "Any damaged objects entirely in the {@variantrule Cube [Area of Effect]|XPHB|Cube} are repaired instantly."
          ]
        },
        {
          "name": "Dispel",
          "type": "entries",
          "entries": [
            "Every spell of level 6 and lower ends on creatures and objects of your choice in the {@variantrule Cube [Area of Effect]|XPHB|Cube}."
          ]
        }
      ]
    }
  ],
  "consumes": {
    "name": "Sorcery Point",
    "amount": 7
  },
  "className": "Sorcerer",
  "classSource": "XPHB",
  "subclassSource": "XPHB",
  "subclassShortName": "Clockwork"
}