You momentarily summon spirits of order to expunge disorder around you. As a Magic action, you summon the spirits in a 30-foot Cube originating from you. The spirits look like modrons or other Constructs of your choice. The spirits are intangible and invulnerable, and they create the effects below within the Cube before vanishing. Once you use this action, you can't use it again until you finish a Long Rest unless you spend 7 Sorcery Points (no action required) to restore your use of it.
Heal
The spirits restore up to 100 Hit Points, divided as you choose among any number of creatures of your choice in the Cube.
Repair
Any damaged objects entirely in the Cube are repaired instantly.
Dispel
Every spell of level 6 and lower ends on creatures and objects of your choice in the Cube.