Become One with Tides and Storms
Druids of the Circle of the Sea draw on the tempestuous forces of oceans and storms. Some view themselves as embodiments of nature's wrath, seeking vengeance against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the inscrutable whispers and roars of the winds.
Circle of the Sea Spells
When you reach a Druid level specified in the Circle of the Sea Spells table, you thereafter always have the listed spells prepared.
Circle of the Sea Spells
| Druid Level | Prepared Spells |
|---|---|
| 3rd | Fog Cloud, Gust of Wind, Ray of Frost, Shatter, Thunderwave |
| 5th | Lightning Bolt, Water Breathing |
| 7th | Control Water, Ice Storm |
| 9th | Conjure Elemental, Hold Monster |
Wrath of the Sea
As a Bonus Action, you can expend a use of your Wild Shape to manifest a 5-foot Emanation that takes the form of ocean spray that surrounds you for 10 minutes. It ends early if you dismiss it (no action required), manifest it again, or have the Incapacitated condition.
When you manifest the Emanation and as a Bonus Action on your subsequent turns, you can choose another creature you can see in the Emanation. The target must succeed on a Constitution saving throw against your spell save DC or take Cold damage and, if the creature is Large or smaller, be pushed up to 15 feet away from you. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die).