Circle of the Land

Subclass featureXPHBp. 842024SRDDruid

Celebrate Connection to the Natural World

The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of their communities.

Circle of the Land Spells

Whenever you finish a Long Rest, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.

Arid Land

Druid LevelCircle Spells
3rdBlur, Burning Hands, Fire Bolt
5thFireball
7thBlight
9thWall of Stone

Polar Land

Temperate Land

Tropical Land

Land's Aid

As a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere centered on that point. Each creature of your choice in the Sphere must make a Constitution saving throw against your spell save DC, taking 2d6 Necrotic damage on a failed save or half as much damage on a successful one. One creature of your choice in that area regains 2d6 Hit Points.

The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6).

Raw data
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    "The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of their communities.",
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      "name": "Circle of the Land Spells",
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        "Whenever you finish a {@variantrule Long Rest|XPHB}, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.",
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              "{@spell Sleet Storm|XPHB}"
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              "7th",
              "{@spell Freedom of Movement|XPHB}"
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              "9th",
              "{@spell Tree Stride|XPHB}"
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              "{@spell Stinking Cloud|XPHB}"
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              "7th",
              "{@spell Polymorph|XPHB}"
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              "9th",
              "{@spell Insect Plague|XPHB}"
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        "As a {@action Magic|XPHB} action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point. Each creature of your choice in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} must make a Constitution saving throw against your spell save DC, taking {@damage 2d6} Necrotic damage on a failed save or half as much damage on a successful one. One creature of your choice in that area regains {@dice 2d6} {@variantrule Hit Points|XPHB}.",
        "The damage and healing increase by {@dice 1d6} when you reach Druid levels 10 ({@dice 3d6}) and 14 ({@dice 4d6})."
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