The worthy shall strive for greatness—supremacy in life leads to supremacy in the afterlife.
Bontu has fully embraced this dictum, and though she expends little effort in teaching it, she surely leads by example. Her viziers subtly plant the seeds that flower into the ambition the God-Pharaoh desires. Through insinuation, they remind acolytes and initiates alike that achieving one's place in the afterlife at the expense of others is not shameful, but is proof of the initiate's determination and drive. Nothing is more important than that drive, they suggest—not the bonds of a crop, not friendship or love. Not even devotion to a deity.
At each indicated cleric level, add the listed spells to your spells prepared.
Ambition Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | bane, disguise self |
| 3rd | mirror image, ray of enfeeblement |
| 5th | bestow curse, vampiric touch |
| 7th | death ward, dimension door |
| 9th | dominate person, modify memory |
Warding Flare
When you choose this domain at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.