Wand Wizard

SubclassValdaSpire24Extras2024Wizard

Subclass features

Wield an Arsenal of Deadly Wands

Wizards with a penchant for life-or-death arcane duels often become Wand Wizards equipped with an array of low-level wands. These personalized wands require vast wells of arcane power, but contain staple adventuring spells that can be cast at a moment's notice.

Arcane Duelist

Once on each of your turns when you hit a target with a spell attack, choose one of the following benefits.

Disarm

The target drops a Component Pouch or Spellcasting Focus it is holding, landing in a space you choose up to 15 feet away from the target.

Impair

The target has Disadvantage on the next spell attack roll it makes before the start of your next turn.

Craft Wands

Whenever you finish a Long Rest, you can create temporary wands using the following rules.

Creating a Wand

Choose a level 1 spell in your spellbook that has a casting time of an action. The wand is imbued with the chosen spell. When you reach higher Wizard levels, the level of spell you can choose increases as shown in the Spell Level column of the Wands table.

Charges

When you create a wand, expend one or more spell slots. The wand has a number of charges equal to the combined level of spell slots expended, divided by the spell's level, plus 1. For example, if you make a wand of Scorching Ray and expend two level 3 spell slots, the wand has 4 charges. While holding the wand, you can expend 1 charge to cast the imbued spell from it, using your spellcasting ability. The wand crumbles into ashes when its last charge is expended or you finish a Long Rest.

Arcane Recovery

If you use your XPHB to regain spell slots of a level for which you have a wand, you can instead recover an equal number of that wand's expended charges.

Personalized

Only you can use a wand created using this feature.

Total Wands

The total number of wands you can have at once is shown in the Total Wands column on the Wands table for your Wizard level. You can't have more than one wand containing the same spell at one time.

Wands

Wizard LevelSpell LevelWands
312
523
934
1345
1756

As a Bonus Action, you can take the Magic action to activate a wand. You can't take this Bonus Action if you've already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on this turn after taking this Bonus Action.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Long Rest.

Add Shield to your spellbook for free. When you fail a saving throw, you can cast Shield without a spell slot. If you do so, you have a +5 bonus to saving throws for the duration, including against the triggering save, potentially turning it into a success.

Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a level 3+ spell slot (no action required).

Whenever you expend the last charge for a wand, roll 1d6. On a 5 or 6, the last charge isn't expended.

Raw data
{
  "name": "Wand Wizard",
  "__prop": "subclass",
  "source": "ValdaSpire24Extras",
  "edition": "one",
  "className": "Wizard",
  "shortName": "Wand",
  "classSource": "XPHB",
  "hasFluffImages": true,
  "subclassSpells": [
    "Shield|XPHB"
  ],
  "additionalSpells": [
    {
      "known": {
        "10": [
          "Shield|XPHB"
        ]
      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "Wand Wizard",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "{@i Wield an Arsenal of Deadly Wands}",
          "Wizards with a penchant for life-or-death arcane duels often become Wand Wizards equipped with an array of low-level wands. These personalized wands require vast wells of arcane power, but contain staple adventuring spells that can be cast at a moment's notice.",
          {
            "name": "Arcane Duelist",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24Extras",
            "entries": [
              "Once on each of your turns when you hit a target with a spell attack, choose one of the following benefits.",
              {
                "name": "Disarm",
                "type": "entries",
                "entries": [
                  "The target drops a {@item Component Pouch|XPHB} or {@variantrule Spellcasting Focus|XPHB} it is holding, landing in a space you choose up to 15 feet away from the target."
                ]
              },
              {
                "name": "Impair",
                "type": "entries",
                "entries": [
                  "The target has {@variantrule Disadvantage|XPHB} on the next spell attack roll it makes before the start of your next turn."
                ]
              }
            ],
            "className": "Wizard",
            "classSource": "XPHB",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Wand"
          },
          {
            "name": "Craft Wands",
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            "level": 3,
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            "source": "ValdaSpire24Extras",
            "entries": [
              "Whenever you finish a {@variantrule Long Rest|XPHB}, you can create temporary wands using the following rules.",
              {
                "name": "Creating a Wand",
                "type": "entries",
                "entries": [
                  "Choose a level 1 spell in your spellbook that has a casting time of an action. The wand is imbued with the chosen spell. When you reach higher Wizard levels, the level of spell you can choose increases as shown in the Spell Level column of the Wands table."
                ]
              },
              {
                "name": "Charges",
                "type": "entries",
                "entries": [
                  "When you create a wand, expend one or more spell slots. The wand has a number of charges equal to the combined level of spell slots expended, divided by the spell's level, plus 1. For example, if you make a wand of {@spell Scorching Ray|XPHB} and expend two level 3 spell slots, the wand has 4 charges. While holding the wand, you can expend 1 charge to cast the imbued spell from it, using your spellcasting ability. The wand crumbles into ashes when its last charge is expended or you finish a {@variantrule Long Rest|XPHB}."
                ]
              },
              {
                "name": "Arcane Recovery",
                "type": "entries",
                "entries": [
                  "If you use your {@classFeature Arcane Recovery|Wizard|XPHB|1} to regain spell slots of a level for which you have a wand, you can instead recover an equal number of that wand's expended charges."
                ]
              },
              {
                "name": "Personalized",
                "type": "entries",
                "entries": [
                  "Only you can use a wand created using this feature."
                ]
              },
              {
                "name": "Total Wands",
                "type": "entries",
                "entries": [
                  "The total number of wands you can have at once is shown in the Total Wands column on the Wands table for your Wizard level. You can't have more than one wand containing the same spell at one time."
                ]
              },
              {
                "rows": [
                  [
                    "3",
                    "1",
                    "2"
                  ],
                  [
                    "5",
                    "2",
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                    "9",
                    "3",
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                    "13",
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                    "5"
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                "type": "table",
                "caption": "Wands",
                "colLabels": [
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            "subclassShortName": "Wand"
          }
        ],
        "className": "Wizard",
        "classSource": "XPHB",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Wand"
      }
    ],
    [
      {
        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Wand Slinger",
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24Extras",
            "entries": [
              "As a {@variantrule Bonus Action|XPHB}, you can take the {@action Magic|XPHB} action to activate a wand. You can't take this {@variantrule Bonus Action|XPHB} if you've already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on this turn after taking this {@variantrule Bonus Action|XPHB}.",
              "You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
            ],
            "className": "Wizard",
            "classSource": "XPHB",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Wand"
          }
        ],
        "className": "Wizard",
        "classSource": "XPHB",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Wand"
      }
    ],
    [
      {
        "type": "entries",
        "level": 10,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Warding Shield",
            "type": "entries",
            "level": 10,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24Extras",
            "entries": [
              "Add {@spell Shield|XPHB} to your spellbook for free. When you fail a saving throw, you can cast {@spell Shield|XPHB} without a spell slot. If you do so, you have a +5 bonus to saving throws for the duration, including against the triggering save, potentially turning it into a success.",
              "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 3+ spell slot (no action required)."
            ],
            "className": "Wizard",
            "classSource": "XPHB",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Wand"
          }
        ],
        "className": "Wizard",
        "classSource": "XPHB",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Wand"
      }
    ],
    [
      {
        "type": "entries",
        "level": 14,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Remnant Recharge",
            "type": "entries",
            "level": 14,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24Extras",
            "entries": [
              "Whenever you expend the last charge for a wand, roll {@dice 1d6}. On a 5 or 6, the last charge isn't expended."
            ],
            "className": "Wizard",
            "classSource": "XPHB",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Wand"
          }
        ],
        "className": "Wizard",
        "classSource": "XPHB",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Wand"
      }
    ]
  ]
}