Sky Magic
Subclass features
Sky Magic
Level 3Soar Through the Sky With Ease
Although all Witches appreciate a good Broom of Flying, Sky Magic Witches embrace the power of the winds. Known colloquially as "Cloud Witches", they spend as much time aloft as they do on the ground, floating over their contemporaries with a breezy disposition.
Sky Spells
When you reach a Witch level specified in the Sky Spells table, you thereafter always have the listed spells prepared.
Sky Spells
| Witch Level | Spells |
|---|---|
| 3 | Feather Fall, Fog Cloud, Gust of Wind, Message, Misty Step |
| 5 | Call Lightning, Fly |
| 7 | Hallucinatory Terrain, Ice Storm |
| 9 | Cloudkill, Commune with Nature |
Feathered Heels
A pair of magical feathers adorn each of your heels, granting you limited flight. When you cast a Hex or a spell using a spell slot, you gain a Fly Speed equal to your Speed until the end of your turn.
Cushioned Fall
You can cast Feather Fall on yourself without a spell slot.
Corvid Familiar
Level 6When you summon your familiar, you can transform it into a crowlike hybrid with black feathers and beady eyes. It gains the following benefits.
Aerial Agility
While the familiar is flying, it has a +2 bonus to its AC.
Common
It can speak and understand Common.
Flyby
The target doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.
Vortex
Level 10As a Bonus Action, you can create a 10-foot Emanation of twisting wind originating from you. The Emanation lasts for 1 minute, until you have the Incapacitated condition, or you dismiss it (no action required). Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a level 2+ spell slot (no action required). The Emanation has the following effects.
Difficult Terrain
The Emanation is Difficult Terrain for creatures you choose.
Disadvantage for Ranged Attacks
Ranged attacks through the Emanation have Disadvantage. Heavy projectiles, such as boulders and ballista bolts, are unaffected.
Disperse Gasses
The Emanation disperses gasses and vapor within its area.
Windswept
Small or smaller flying creatures can't move through the Emanation.
Cloud Dancer
Level 14Whenever you are hit by an attack while you are flying or falling, roll a d4. On a 4, the attack misses you.
Raw data
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"__prop": "subclass",
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"className": "Witch",
"shortName": "Sky",
"classSource": "ValdaSpire24",
"subclassSpells": [
"Feather Fall|XPHB",
"Fog Cloud|XPHB",
"Gust of Wind|XPHB",
"Message|XPHB",
"Misty Step|XPHB",
"Call Lightning|XPHB",
"Fly|XPHB",
"Hallucinatory Terrain|XPHB",
"Ice Storm|XPHB",
"Cloudkill|XPHB",
"Commune with Nature|XPHB"
],
"additionalSpells": [
{
"innate": {
"3": [
"Feather Fall|XPHB"
]
},
"prepared": {
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"Gust of Wind|XPHB",
"Message|XPHB",
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],
"5": [
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"Fly|XPHB"
],
"7": [
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"Ice Storm|XPHB"
],
"9": [
"Cloudkill|XPHB",
"Commune with Nature|XPHB"
]
}
}
],
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"{@i Soar Through the Sky With Ease}",
"Although all Witches appreciate a good {@item Broom of Flying|XDMG}, Sky Magic Witches embrace the power of the winds. Known colloquially as \"Cloud Witches\", they spend as much time aloft as they do on the ground, floating over their contemporaries with a breezy disposition.",
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{
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"A pair of magical feathers adorn each of your heels, granting you limited flight. When you cast a Hex or a spell using a spell slot, you gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} until the end of your turn."
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"entries": [
"When you summon your familiar, you can transform it into a crowlike hybrid with black feathers and beady eyes. It gains the following benefits.",
{
"name": "Flight",
"type": "entries",
"entries": [
"It gains a {@variantrule Fly Speed|XPHB} of 50 feet (unless it already has a faster {@variantrule Fly Speed|XPHB})."
]
},
{
"name": "Aerial Agility",
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"entries": [
"While the familiar is flying, it has a +2 bonus to its AC."
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{
"name": "Common",
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},
{
"name": "Flyby",
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"entries": [
"As a {@variantrule Bonus Action|XPHB}, you can create a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of twisting wind originating from you. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} lasts for 1 minute, until you have the {@condition Incapacitated|XPHB} condition, or you dismiss it (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required). The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has the following effects.",
{
"name": "Difficult Terrain",
"type": "entries",
"entries": [
"The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is {@variantrule Difficult Terrain|XPHB} for creatures you choose."
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{
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},
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}