Red Magic

SubclassValdaSpire242014Witch

Subclass features

Red Magic

Level 3

Lay Your Foes to Waste with Arcane Fury

Arcane magic tied to channeling the elements is deemed Red Magic, and is extremely hazardous when used. Witches that specialize in this craft are among the deadliest spellcasters in existence, channeling their curse into unhindered arcane wrath.

Red Magic Spells

When you reach a Witch level specified in the Red Magic Spells table, you thereafter always have the listed spells prepared.

Imperil

You gain the Hex: Imperil cantrip. This cantrip is exclusive to this subclass.

When a creature you can see within 60 feet of yourself deals Acid, Cold, Fire, Lightning, or Thunder damage to one or more creatures, you can change that damage type to one of the other listed types (no action required).

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a Long Rest.

When a creature that you can see hits you with an attack, you can take a Reaction to reduce the damage you take from the attack by 50, to a minimum of 0.

Once you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use of it by expending a level 4+ spell slot (no action required).

When you cast a level 1+ Witch spell that deals Acid, Cold, Fire, Lightning, or Thunder damage, you can expend another spell slot of equal or higher level to deal maximum damage with that spell on the turn you cast it.

Once you use this feature, you can't use it again until you finish a Long Rest.

Raw data
{
  "name": "Red Magic",
  "__prop": "subclass",
  "source": "ValdaSpire24",
  "className": "Witch",
  "shortName": "Red",
  "classSource": "ValdaSpire24",
  "subclassSpells": [
    "Burning Hands|XPHB",
    "Dragon's Breath|XPHB",
    "Magic Missile|XPHB",
    "Scorching Ray|XPHB",
    "Fireball|XPHB",
    "Protection From Energy|XPHB",
    "Ice Storm|XPHB",
    "Wall of Fire|XPHB",
    "Cone of Cold|XPHB",
    "Telekinesis|XPHB"
  ],
  "additionalSpells": [
    {
      "prepared": {
        "3": [
          "Burning Hands|XPHB",
          "Dragon's Breath|XPHB",
          "Magic Missile|XPHB",
          "Scorching Ray|XPHB",
          "Hex: Imperil|ValdaSpire24"
        ],
        "5": [
          "Fireball|XPHB",
          "Protection From Energy|XPHB"
        ],
        "7": [
          "Ice Storm|XPHB",
          "Wall of Fire|XPHB"
        ],
        "9": [
          "Cone of Cold|XPHB",
          "Telekinesis|XPHB"
        ]
      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "Red Magic",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24",
        "entries": [
          "{@i Lay Your Foes to Waste with Arcane Fury}",
          "Arcane magic tied to channeling the elements is deemed Red Magic, and is extremely hazardous when used. Witches that specialize in this craft are among the deadliest spellcasters in existence, channeling their curse into unhindered arcane wrath.",
          {
            "name": "Red Magic Spells",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "When you reach a Witch level specified in the Red Magic Spells table, you thereafter always have the listed spells prepared.",
              {
                "rows": [
                  [
                    "3",
                    "{@spell Burning Hands|XPHB}, {@spell Dragon's Breath|XPHB}, {@spell Hex: Imperil|ValdaSpire24}, {@spell Magic Missile|XPHB}, {@spell Scorching Ray|XPHB}"
                  ],
                  [
                    "5",
                    "{@spell Fireball|XPHB}, {@spell Protection from Energy|XPHB}"
                  ],
                  [
                    "7",
                    "{@spell Ice Storm|XPHB}, {@spell Wall of Fire|XPHB}"
                  ],
                  [
                    "9",
                    "{@spell Cone of Cold|XPHB}, {@spell Telekinesis|XPHB}"
                  ]
                ],
                "type": "table",
                "caption": "Red Magic Spells",
                "colLabels": [
                  "Witch Level",
                  "Spells"
                ],
                "colStyles": [
                  "col-2 text-center",
                  "col-11"
                ]
              }
            ],
            "className": "Witch",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
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          },
          {
            "name": "Imperil",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "You gain the {@spell Hex: Imperil|ValdaSpire24} cantrip. This cantrip is exclusive to this subclass."
            ],
            "className": "Witch",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Red"
          }
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      }
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        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
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            "name": "Convolute Energy",
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "When a creature you can see within 60 feet of yourself deals Acid, Cold, Fire, Lightning, or Thunder damage to one or more creatures, you can change that damage type to one of the other listed types (no action required).",
              "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
            ],
            "className": "Witch",
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            "subclassSource": "ValdaSpire24",
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        ],
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        "classSource": "ValdaSpire24",
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      }
    ],
    [
      {
        "type": "entries",
        "level": 10,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Invulnerability",
            "type": "entries",
            "level": 10,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "When a creature that you can see hits you with an attack, you can take a {@variantrule Reaction|XPHB} to reduce the damage you take from the attack by 50, to a minimum of 0.",
              "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 4+ spell slot (no action required)."
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    [
      {
        "type": "entries",
        "level": 14,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Elemental Annihilation",
            "type": "entries",
            "level": 14,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "When you cast a level 1+ Witch spell that deals Acid, Cold, Fire, Lightning, or Thunder damage, you can expend another spell slot of equal or higher level to deal maximum damage with that spell on the turn you cast it.",
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}