{
"name": "Gloom Stalker",
"page": 125,
"__prop": "subclass",
"source": "XPHB",
"edition": "one",
"className": "Ranger",
"shortName": "Gloom Stalker",
"classSource": "XPHB",
"hasFluffImages": true,
"additionalSpells": [
{
"prepared": {
"3": [
"disguise self|xphb"
],
"5": [
"rope trick|xphb"
],
"9": [
"fear|xphb"
],
"13": [
"greater invisibility|xphb"
],
"17": [
"seeming|xphb"
]
}
}
],
"subclassFeatures": [
[
{
"name": "Gloom Stalker",
"page": 125,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"{@i Draw on Shadow Magic to Fight Your Foes}",
"Gloom Stalkers are at home in the darkest places, wielding magic drawn from the Shadowfell to combat enemies that lurk in darkness.",
{
"name": "Dread Ambusher",
"page": 125,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"You have mastered the art of creating fearsome ambushes, granting you the following benefits.",
{
"name": "Ambusher's Leap",
"type": "entries",
"entries": [
"At the start of your first turn of each combat, your {@variantrule Speed|XPHB} increases by 10 feet until the end of that turn."
]
},
{
"name": "Dreadful Strike",
"type": "entries",
"entries": [
"When you attack a creature and hit it with a weapon, you can deal an extra {@damage 2d6} Psychic damage. You can use this benefit only once per turn, you can use it a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
]
},
{
"name": "Initiative Bonus",
"type": "entries",
"entries": [
"When you roll {@variantrule Initiative|XPHB}, you can add your Wisdom modifier to the roll."
]
}
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
},
{
"name": "Gloom Stalker Spells",
"page": 126,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"When you reach a Ranger level specified in the Gloom Stalker Spells table, you thereafter always have the listed spells prepared.",
{
"rows": [
[
"3rd",
"{@spell Disguise Self|XPHB}"
],
[
"5th",
"{@spell Rope Trick|XPHB}"
],
[
"9th",
"{@spell Fear|XPHB}"
],
[
"13th",
"{@spell Greater Invisibility|XPHB}"
],
[
"17th",
"{@spell Seeming|XPHB}"
]
],
"type": "table",
"caption": "Gloom Stalker Spells",
"colLabels": [
"Ranger Level",
"Spells"
],
"colStyles": [
"col-1 text-center",
"col-11"
]
}
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
},
{
"name": "Umbral Sight",
"page": 126,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"You gain {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB} when you gain this feature, its range increases by 60 feet.",
"You are also adept at evading creatures that rely on {@sense Darkvision|XPHB}. While entirely in {@variantrule Darkness|XPHB}, you have the {@condition Invisible|XPHB} condition to any creature that relies on {@sense Darkvision|XPHB} to see you in that {@variantrule Darkness|XPHB}."
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
}
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
}
],
[
{
"type": "entries",
"level": 7,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Iron Mind",
"page": 126,
"type": "entries",
"level": 7,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"You have honed your ability to resist mind-altering powers. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice)."
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
}
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
}
],
[
{
"type": "entries",
"level": 11,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Stalker's Flurry",
"page": 126,
"type": "entries",
"level": 11,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"The Psychic damage of your Dreadful Strike becomes {@damage 2d8}. In addition, when you use the Dreadful Strike effect of your Dread Ambusher feature, you can cause one of the following additional effects.",
{
"name": "Sudden Strike",
"type": "entries",
"entries": [
"You can make another attack with the same weapon against a different creature that is within 5 feet of the original target and that is within the weapon's range."
]
},
{
"name": "Mass Fear",
"type": "entries",
"entries": [
"The target and each creature within 10 feet of it must make a Wisdom saving throw against your spell save DC. On a failed save, a creature has the {@condition Frightened|XPHB} condition until the start of your next turn."
]
}
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
}
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
}
],
[
{
"type": "entries",
"level": 15,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Shadowy Dodge",
"page": 126,
"type": "entries",
"level": 15,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"When a creature makes an attack roll against you, you can take a {@variantrule Reaction|XPHB} to impose {@variantrule Disadvantage|XPHB} on that roll. Whether the attack hits or misses, you can then teleport up to 30 feet to an unoccupied space you can see."
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
}
],
"className": "Ranger",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Gloom Stalker"
}
]
]
}