Gastronomer
Subclass features
Gastronomer
Level 3Become a Wizard of Gourmet Food
Gastronomy, the oft-satirized subschool of food-related magic, is rarely taught to wizardly apprentices, for even masters of Transmutation can be terrible at cuisine. However, Gastronomy is a nourishing magic which spans all cultures, and is more of an art than an arcane tradition. Your studies have not only taught you the fundamentals of magical cooking, but also how to cook monsters into delicious, nutritious meals.
Sous Chef
Your expertise in cooking grants you the following benefits.
Cook's Utensils
You gain Cook's Utensils and proficiency with them. Additionally, you can use Cook's Utensils as a Spellcasting Focus for your Wizard spells.
Magical Ingredients
You can cast Create Food and Water without a spell slot. The resulting food consists of nutritious ingredients of your choice. Once you cast the spell using this benefit, you can't do so again until you finish a Long Rest.
Monster Meal
As part of a Short or Long Rest, you can prepare and eat a special meal if you have ingredients and Cook's Utensils. You can prepare enough food for a number of creatures equal to half your Wizard level plus your Intelligence modifier. A creature that eats the food at the end of the Short or Long Rest gains the following benefits.
Temporary Hit Points
The creature gains Temporary Hit Points equal to your Wizard level.
Monster Ingredients
When you prepare the meal, you can add one ingredient taken from a monster, granting a creature that eats the meal a special benefit shown on the Monster Ingredients table based on the ingredient's creature type until it finishes a Long Rest. A monster ingredient uses the entire corpse of a creature that has been slain within the last 24 hours or preserved with the Gentle Repose spell.
Monster Ingredients
| Creature Type | Benefit |
|---|---|
| Aberration | Strange Sushi. Any Critical Hit against you becomes a normal hit. |
| Celestial | Heavenly Trifle. The creature can add 1d4 to attack rolls and saving throws it makes. |
| Dragon | Wyvern Wings. The creature has +2 bonus to AC. |
| Elemental | Maelstrom Stew. The creature's Speed increases by 10 feet. |
| Fey | Pixie Sticks. The creature has Immunity to the Charmed and Frightened conditions. |
| Fiend | Diablo Barbeque. The creature has Resistance to Cold and Fire damage. |
| Giant | Colossal Steak. The creature has Advantage on ability checks and saving throws using Strength. |
| Monstrosity | Dire Sandwich. The target's Hit Point maximum and current Hit Points increase by 5 for the duration. |
| Ooze | Gelatinous Soup. The creature has Blindsight with a range of 10 feet. |
| Plant | Treant Salad. Difficult Terrain doesn't cost the creature extra movement. |
Arcane Condiments
Level 6When you make a XPHB, you can cast Comprehend Languages, Darkvision, Longstrider, Nondetection, See Invisibility, or Water Breathing to create a magical condiment. You must have the spell prepared and expend a spell slot as normal. Each creature that partakes in the XPHB gains the benefit of the spell until it finishes a Short or Long Rest.
Heroic Snacks
Level 10You can cast Heroes' Feast without a spell slot or Material components. When you cast the spell using this feature, the spell is modified so that its casting time is an action and it creates a number of Heroic Snacks equal to your Intelligence modifier (minimum of one). A creature can eat a Heroic Snack as a Bonus Action to gain the benefits of the Heroes' Feast spell, which last for 1 hour.
Once you use this feature to cast Heroes' Feast, you can't use it again to do so until you finish a Long Rest.
Five-Star Condiments
Level 14When you make a XPHB, you can cast Blur, Enlarge/Reduce, Fly, Invisibility, or Protection from Energy to create a superior magical condiment. You must have the spell prepared and expend a spell slot as normal. Each creature that partakes in the XPHB gains the benefit of the spell until it finishes a Short or Long Rest. You maintain Concentration on the spell for each affected creature, and the spell ends for all creatures if you lose Concentration.
Raw data
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"Gastronomy, the oft-satirized subschool of food-related magic, is rarely taught to wizardly apprentices, for even masters of Transmutation can be terrible at cuisine. However, Gastronomy is a nourishing magic which spans all cultures, and is more of an art than an arcane tradition. Your studies have not only taught you the fundamentals of magical cooking, but also how to cook monsters into delicious, nutritious meals.",
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"Your expertise in cooking grants you the following benefits.",
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"You gain {@item Cook's Utensils|XPHB} and proficiency with them. Additionally, you can use {@item Cook's Utensils|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Wizard spells."
]
},
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"You can cast {@spell Create Food and Water|XPHB} without a spell slot. The resulting food consists of nutritious ingredients of your choice. Once you cast the spell using this benefit, you can't do so again until you finish a {@variantrule Long Rest|XPHB}."
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"As part of a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, you can prepare and eat a special meal if you have ingredients and {@item Cook's Utensils|XPHB}. You can prepare enough food for a number of creatures equal to half your Wizard level plus your Intelligence modifier. A creature that eats the food at the end of the {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} gains the following benefits.",
{
"name": "Temporary Hit Points",
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"The creature gains {@variantrule Temporary Hit Points|XPHB} equal to your Wizard level."
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{
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"When you prepare the meal, you can add one ingredient taken from a monster, granting a creature that eats the meal a special benefit shown on the Monster Ingredients table based on the ingredient's creature type until it finishes a {@variantrule Long Rest|XPHB}. A monster ingredient uses the entire corpse of a creature that has been slain within the last 24 hours or preserved with the {@spell Gentle Repose|XPHB} spell.",
{
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"Aberration",
"{@b Strange Sushi.} Any {@variantrule Critical Hit|XPHB} against you becomes a normal hit."
],
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"Celestial",
"{@b Heavenly Trifle.} The creature can add {@dice 1d4} to attack rolls and saving throws it makes."
],
[
"Dragon",
"{@b Wyvern Wings.} The creature has +2 bonus to AC."
],
[
"Elemental",
"{@b Maelstrom Stew.} The creature's {@variantrule Speed|XPHB} increases by 10 feet."
],
[
"Fey",
"{@b Pixie Sticks.} The creature has {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions."
],
[
"Fiend",
"{@b Diablo Barbeque.} The creature has {@variantrule Resistance|XPHB} to Cold and Fire damage."
],
[
"Giant",
"{@b Colossal Steak.} The creature has {@variantrule Advantage|XPHB} on ability checks and saving throws using Strength."
],
[
"Monstrosity",
"{@b Dire Sandwich.} The target's {@variantrule Hit Point|XPHB} maximum and current {@variantrule Hit Points|XPHB} increase by 5 for the duration."
],
[
"Ooze",
"{@b Gelatinous Soup.} The creature has {@sense Blindsight|XPHB} with a range of 10 feet."
],
[
"Plant",
"{@b Treant Salad.} {@variantrule Difficult Terrain|XPHB} doesn't cost the creature extra movement."
]
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"When you make a {@subclassFeature Monster Meal|Wizard|XPHB|Gastronomer|ValdaSpire24Extras|3}, you can cast {@spell Comprehend Languages|XPHB}, {@spell Darkvision|XPHB}, {@spell Longstrider|XPHB}, {@spell Nondetection|XPHB}, {@spell See Invisibility|XPHB}, or {@spell Water Breathing|XPHB} to create a magical condiment. You must have the spell prepared and expend a spell slot as normal. Each creature that partakes in the {@subclassFeature Monster Meal|Wizard|XPHB|Gastronomer|ValdaSpire24Extras|3} gains the benefit of the spell until it finishes a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
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"You can cast {@spell Heroes' Feast|XPHB} without a spell slot or Material components. When you cast the spell using this feature, the spell is modified so that its casting time is an action and it creates a number of Heroic Snacks equal to your Intelligence modifier (minimum of one). A creature can eat a Heroic Snack as a {@variantrule Bonus Action|XPHB} to gain the benefits of the {@spell Heroes' Feast|XPHB} spell, which last for 1 hour.",
"Once you use this feature to cast {@spell Heroes' Feast|XPHB}, you can't use it again to do so until you finish a {@variantrule Long Rest|XPHB}."
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"When you make a {@subclassFeature Monster Meal|Wizard|XPHB|Gastronomer|ValdaSpire24Extras|3}, you can cast {@spell Blur|XPHB}, {@spell Enlarge/Reduce|XPHB}, {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, or {@spell Protection from Energy|XPHB} to create a superior magical condiment. You must have the spell prepared and expend a spell slot as normal. Each creature that partakes in the {@subclassFeature Monster Meal|Wizard|XPHB|Gastronomer|ValdaSpire24Extras|3} gains the benefit of the spell until it finishes a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You maintain {@status Concentration|XPHB} on the spell for each affected creature, and the spell ends for all creatures if you lose {@status Concentration|XPHB}."
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