Black Magic
Subclass features
Black Magic
Level 3Wield the Dark Arts
Black magic is associated with Hexes that cause suffering and spells that give rise to undeath. Harnessing such magic can lend you great power, but inevitably carries a cost. Darkness cannot be contained, after all; it merely seeps forth from wherever it is kept.
Black Magic Spells
When you reach a Witch level specified in the Black Magic Spells table, you thereafter always have the listed spells prepared.
Black Magic Spells
| Witch Level | Spells |
|---|---|
| 3 | Exhume, Gentle Repose, Hex: Decay, Inflict Wounds, Ray of Enfeeblement |
| 5 | Animate Dead, Vampiric Touch |
| 7 | Blight, Death Ward |
| 9 | Cloudkill, Contagion |
Decay
You gain the Hex: Decay cantrip. This cantrip is exclusive to this subclass.
Undeath Command
Level 6Your authority over Undead grants you the following benefits.
Quick Command
When you take a Bonus Action to command your familiar, you can use the same Bonus Action to issue a command to any Undead you control via the Animate Dead spell or similar magic.
Undead Familiar
Undead you control via the Animate Dead spell gain the benefits of the Witch Familiar sidebar.
Life Tether
Level 10When you take damage from a creature you can see within 60 feet, you can take a Reaction to transfer some of that damage to a creature that is the sole target of your Hex. You take half the damage (round down) and the hexed creature takes the remaining damage.
Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a level 2+ spell slot (no action required).
Grim Sacrifice
Level 14If your familiar is within 60 feet of yourself, you can take a Magic action to dissolve its magical bond to this plane. Your familiar drops to 0 Hit Points and unleashes necromantic energy in a 20-foot Emanation. Each creature you choose within the Emanation makes a Dexterity saving throw against your spell save DC. A creature takes 8d10 Necrotic damage on a failed save, or half as much damage on a successful one.
Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a level 6+ spell slot (no action required).
Raw data
{
"name": "Black Magic",
"__prop": "subclass",
"source": "ValdaSpire24",
"className": "Witch",
"shortName": "Black",
"classSource": "ValdaSpire24",
"subclassSpells": [
"Exhume|ValdaSpire24",
"Gentle Repose|XPHB",
"Inflict Wounds|XPHB",
"Ray of Enfeeblement|XPHB",
"Animate Dead|XPHB",
"Vampiric Touch|XPHB",
"Blight|XPHB",
"Death Ward|XPHB",
"Cloudkill|XPHB",
"Contagion|XPHB"
],
"additionalSpells": [
{
"prepared": {
"3": [
"Exhume|ValdaSpire24",
"Gentle Repose|XPHB",
"Hex: Decay|ValdaSpire24",
"Inflict Wounds|XPHB",
"Ray of Enfeeblement|XPHB"
],
"5": [
"Animate Dead|XPHB",
"Vampiric Touch|XPHB"
],
"7": [
"Blight|XPHB",
"Death Ward|XPHB"
],
"9": [
"Cloudkill|XPHB",
"Contagion|XPHB"
]
}
}
],
"subclassFeatures": [
[
{
"name": "Black Magic",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"{@i Wield the Dark Arts}",
"Black magic is associated with Hexes that cause suffering and spells that give rise to undeath. Harnessing such magic can lend you great power, but inevitably carries a cost. Darkness cannot be contained, after all; it merely seeps forth from wherever it is kept.",
{
"name": "Black Magic Spells",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"When you reach a Witch level specified in the Black Magic Spells table, you thereafter always have the listed spells prepared.",
{
"rows": [
[
"3",
"{@spell Exhume|ValdaSpire24}, {@spell Gentle Repose|XPHB}, {@spell Hex: Decay|ValdaSpire24}, {@spell Inflict Wounds|XPHB}, {@spell Ray of Enfeeblement|XPHB}"
],
[
"5",
"{@spell Animate Dead|XPHB}, {@spell Vampiric Touch|XPHB}"
],
[
"7",
"{@spell Blight|XPHB}, {@spell Death Ward|XPHB}"
],
[
"9",
"{@spell Cloudkill|XPHB}, {@spell Contagion|XPHB}"
]
],
"type": "table",
"caption": "Black Magic Spells",
"colLabels": [
"Witch Level",
"Spells"
],
"colStyles": [
"col-2 text-center",
"col-11"
]
}
],
"className": "Witch",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Black"
},
{
"name": "Decay",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"You gain the {@spell Hex: Decay|ValdaSpire24} cantrip. This cantrip is exclusive to this subclass."
],
"className": "Witch",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Black"
}
],
"className": "Witch",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Black"
}
],
[
{
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Undeath Command",
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"Your authority over Undead grants you the following benefits.",
{
"name": "Quick Command",
"type": "entries",
"entries": [
"When you take a {@variantrule Bonus Action|XPHB} to command your familiar, you can use the same {@variantrule Bonus Action|XPHB} to issue a command to any Undead you control via the {@spell Animate Dead|XPHB} spell or similar magic."
]
},
{
"name": "Undead Familiar",
"type": "entries",
"entries": [
"Undead you control via the {@spell Animate Dead|XPHB} spell gain the benefits of the Witch Familiar sidebar."
]
}
],
"className": "Witch",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Black"
}
],
"className": "Witch",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Black"
}
],
[
{
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Life Tether",
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"When you take damage from a creature you can see within 60 feet, you can take a {@variantrule Reaction|XPHB} to transfer some of that damage to a creature that is the sole target of your Hex. You take half the damage (round down) and the hexed creature takes the remaining damage.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)."
],
"className": "Witch",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Black"
}
],
"className": "Witch",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Black"
}
],
[
{
"type": "entries",
"level": 14,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Grim Sacrifice",
"type": "entries",
"level": 14,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"If your familiar is within 60 feet of yourself, you can take a {@action Magic|XPHB} action to dissolve its magical bond to this plane. Your familiar drops to 0 {@variantrule Hit Points|XPHB} and unleashes necromantic energy in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw against your spell save DC. A creature takes {@damage 8d10} Necrotic damage on a failed save, or half as much damage on a successful one.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 6+ spell slot (no action required)."
],
"className": "Witch",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Black"
}
],
"className": "Witch",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Black"
}
]
]
}