Wind Walk

SpellPHBp. 2882014SRD
Level
6 · Transmutation
Casting time
1 minute
Range
30 feet
Components
V, S, M (fire and holy water)
Duration
8 hours

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

Raw data
{
  "srd": true,
  "name": "Wind Walk",
  "page": 288,
  "time": [
    {
      "unit": "minute",
      "number": 1
    }
  ],
  "level": 6,
  "range": {
    "type": "point",
    "distance": {
      "type": "feet",
      "amount": 30
    }
  },
  "__prop": "spell",
  "school": "T",
  "source": "PHB",
  "classes": {
    "fromClassList": [
      {
        "name": "Druid",
        "source": "PHB"
      }
    ]
  },
  "entries": [
    "You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the {@action Dash} action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is {@condition incapacitated} and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.",
    "If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance."
  ],
  "areaTags": [
    "MT"
  ],
  "duration": [
    {
      "type": "timed",
      "duration": {
        "type": "hour",
        "amount": 8
      }
    }
  ],
  "miscTags": [
    "SGT"
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "m": "fire and holy water",
    "s": true,
    "v": true
  },
  "_tmpClasses": {},
  "reprintedAs": [
    "Wind Walk|XPHB"
  ],
  "_isMutEntity": true,
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "conditionInflict": [
    "incapacitated"
  ],
  "referenceSources": [
    "BGDIA",
    "JttRC"
  ],
  "_tmpOptionalfeatures": []
}