- Level
- 5 · Conjuration
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (a strand of horse hair)
- Duration
- Concentration, up to 1 minute
This spell designates an area of protection in a 20-foot-radius Sphere centered on a point you choose within range. Within that Sphere, a spectral sword appears over each creature, following the creature as long as it remains within the Sphere.
Whenever a creature within the Sphere makes an attack or casts a spell, you can force that creature to make a Dexterity saving throw, as the sword above it falls. Resolve the Dexterity saving throw before the triggering attack or spell. On a failed save, the target takes 4d8 Force damage, or half as much damage on a successful save. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot
The damage increases by 1d8 for each spell slot level above 5.