- Level
- 4 · Enchantment
- Casting time
- 1 bonus (which you take immediately after hitting a creature with a Melee weapon or an {@variantrule Unarmed Strike|XPHB})
- Range
- Self
- Components
- V
- Duration
- Instantaneous
The target takes an extra 4d6 Psychic damage from the attack, and the target must succeed on a Wisdom saving throw or have the Stunned condition until the end of your next turn.
Using a Higher-Level Spell Slot
The extra damage increases by 1d6 for each spell slot level above 4.