Spirit Guardians

SpellXPHBp. 3192024SRD
Level
3 · Conjuration
Casting time
1 action
Range
Self (15 feet emanation)
Components
V, S, M (a prayer scroll)
Duration
Concentration, up to 10 minutes

Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's Speed is halved in the Emanation, and whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 3.

Raw data
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  "level": 3,
  "range": {
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  "__prop": "spell",
  "school": "C",
  "source": "XPHB",
  "classes": {
    "fromSubclass": [
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          "name": "Bard",
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        "subclass": {
          "name": "College of Lore",
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          "name": "College of Spirits",
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          "shortName": "Spirits"
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          "name": "Cleric",
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        "subclass": {
          "name": "War Domain",
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          "shortName": "War"
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      {
        "class": {
          "name": "Paladin",
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        "subclass": {
          "name": "Oath of the Crown",
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        "class": {
          "name": "Sorcerer",
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        },
        "subclass": {
          "name": "Divine Soul",
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          "shortName": "Divine Soul"
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  "entries": [
    "Protective spirits flit around you in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.",
    "When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's {@variantrule Speed|XPHB} is halved in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, and whenever the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} enters a creature's space and whenever a creature enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes {@damage 3d8} Radiant damage (if you are good or neutral) or {@damage 3d8} Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn."
  ],
  "areaTags": [
    "S"
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  "duration": [
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  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
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  },
  "_tmpClasses": {},
  "backgrounds": [
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      "name": "Lorehold Student",
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    {
      "name": "Orzhov Representative",
      "source": "GGR"
    }
  ],
  "savingThrow": [
    "wisdom"
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  "_isMutEntity": true,
  "damageInflict": [
    "necrotic",
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  ],
  "basicRules2024": true,
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "referenceSources": [
    "FFotR"
  ],
  "entriesHigherLevel": [
    {
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      "type": "entries",
      "entries": [
        "The damage increases by {@scaledamage 3d8|3-9|1d8} for each spell slot level above 3."
      ]
    }
  ],
  "_tmpOptionalfeatures": []
}
Spirit Guardians · Wiki