- Level
- 2 · Transmutation
- Casting time
- 1 bonus (which you take immediately after hitting a creature with a Melee weapon or an {@variantrule Unarmed Strike|XPHB})
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot
The damage increases by 1d6 for each spell slot level above 2.