- Level
- Cantrip · Necromancy
- Casting time
- 1 action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).