- Level
- 1 · Abjuration
- Casting time
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
A creature you touch gains one of the following benefits for the duration.
Using a Higher-Level Spell Slot
Some of the following benefits require that the spell is cast with a spell slot of a specified level or higher. Use the spell slot's level for the spell's level in these benefits. If you use a level 4+ spell slot, you can choose two of the following benefits.
Arcane Thorns
When a creature within 5 feet of the target hits it with a melee attack roll, the attacker takes Force damage equal to 2d4 plus the spell's level.
Temporary Hit Points
The target gains Temporary Hit Points equal to 1d10 plus 5 times the spell's level. These Temporary Hit Points vanish if any remain when the spell ends.
Armored Ward (Level 2+ Spell Slot)
The target has a +2 bonus to AC and saving throws for the duration.
Damage Resistances (Level 3+ Spell Slot)
For the duration, the target has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.