Otiluke's Freezing Sphere

SpellXPHBp. 3022024SRD
Level
6 · Evocation
Casting time
1 action
Range
300 feet
Components
V, S, M (a miniature crystal sphere)
Duration
Instantaneous

A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere. Each creature in that area makes a Constitution saving throw, taking 10d6 Cold damage on a failed save or half as much damage on a successful one.

If the globe strikes a body of water, it freezes the water to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice and have the Restrained condition. A trapped creature can take an action to make a Strength (Athletics) check against your spell save DC to break free.

You can refrain from firing the globe after completing the spell's casting. If you do so, a globe about the size of a sling bullet, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as a normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 6.

Raw data
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      "name": "Boon of Siberys",
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  "srd52": "Freezing Sphere",
  "__prop": "spell",
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  "source": "XPHB",
  "classes": {
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    "fromClassList": [
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        "name": "Sorcerer",
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  "entries": [
    "A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere}. Each creature in that area makes a Constitution saving throw, taking {@damage 10d6} Cold damage on a failed save or half as much damage on a successful one.",
    "If the globe strikes a body of water, it freezes the water to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice and have the {@condition Restrained|XPHB} condition. A trapped creature can take an action to make a Strength ({@skill Athletics|XPHB}) check against your spell save DC to break free.",
    "You can refrain from firing the globe after completing the spell's casting. If you do so, a globe about the size of a sling bullet, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as a normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes."
  ],
  "areaTags": [
    "S"
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  "duration": [
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  "savingThrow": [
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  "_isMutEntity": true,
  "abilityCheck": [
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  "damageInflict": [
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  "basicRules2024": true,
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "entriesHigherLevel": [
    {
      "name": "Using a Higher-Level Spell Slot",
      "type": "entries",
      "entries": [
        "The damage increases by {@scaledamage 10d6|6-9|1d6} for each spell slot level above 6."
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  ],
  "_tmpOptionalfeatures": []
}