- Level
- Cantrip · Necromancy
- Casting time
- 1 action
- Range
- 60 feet
- Components
- S
- Duration
- Instantaneous
You attempt to drain life energy from a creature you can see within range. The target must succeed on a Constitution saving throw or take 1d6 Necrotic damage. You gain Temporary Hit Points equal to the amount of Necrotic damage dealt.
Cantrip Upgrade
The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).