Mandy's Marvelous Dress

SpellValdaPlayerPack22014
Level
4 · Conjuration
Casting time
1 action
Range
Touch
Components
V, S, M (a glass slipper worth 100+ GP)
Duration
Special

A willing creature you touch is instantly clothed in a fabulous ball gown, perfectly tailored and complete with a set of glittering jewelry. You can choose for the dress to sit atop the creature's clothing or armor, or for it to magically replace its outfit. The creature can't remove the dress until the spell ends; similarly, the jewelry vanishes if it is removed.

Elegant Flair

Until the spell ends, when the wearer makes a D20 Test using Charisma, it can replace the number it rolls with a 10.

Glamorous Ward

If the wearer of the dress is attacked by a creature that can see it, the attacker must succeed on a Wisdom saving throw or miss with the attack. On a success, the attacker is immune to this effect until the spell ends.

Duration

This spell's duration varies depending upon when and where it was cast. If cast in a location where time passes normally, the spell lasts until the twelfth stroke of the next midnight, however long that may be. Elsewhere, the spell lasts for 24 hours. When the spell ends, the dress vanishes in a puff of sparkles, and the creature becomes clothed in its original outfit.

Raw data
{
  "name": "Mandy's Marvelous Dress",
  "time": [
    {
      "unit": "action",
      "number": 1
    }
  ],
  "level": 4,
  "range": {
    "type": "point",
    "distance": {
      "type": "touch"
    }
  },
  "__prop": "spell",
  "school": "C",
  "source": "ValdaPlayerPack2",
  "classes": {
    "fromClassList": [
      {
        "name": "Bard",
        "source": "XPHB"
      }
    ]
  },
  "entries": [
    "A willing creature you touch is instantly clothed in a fabulous ball gown, perfectly tailored and complete with a set of glittering jewelry. You can choose for the dress to sit atop the creature's clothing or armor, or for it to magically replace its outfit. The creature can't remove the dress until the spell ends; similarly, the jewelry vanishes if it is removed.",
    {
      "name": "Elegant Flair",
      "type": "entries",
      "entries": [
        "Until the spell ends, when the wearer makes a {@variantrule D20 Test|XPHB} using Charisma, it can replace the number it rolls with a 10."
      ]
    },
    {
      "name": "Glamorous Ward",
      "type": "entries",
      "entries": [
        "If the wearer of the dress is attacked by a creature that can see it, the attacker must succeed on a Wisdom saving throw or miss with the attack. On a success, the attacker is immune to this effect until the spell ends."
      ]
    },
    {
      "name": "Duration",
      "type": "entries",
      "entries": [
        "This spell's duration varies depending upon when and where it was cast. If cast in a location where time passes normally, the spell lasts until the twelfth stroke of the next midnight, however long that may be. Elsewhere, the spell lasts for 24 hours. When the spell ends, the dress vanishes in a puff of sparkles, and the creature becomes clothed in its original outfit."
      ]
    }
  ],
  "duration": [
    {
      "type": "special"
    }
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "m": {
      "cost": 10000,
      "text": "a glass slipper worth 100+ GP"
    },
    "s": true,
    "v": true
  },
  "_tmpClasses": {
    "fromClassList": []
  },
  "savingThrow": [
    "wisdom"
  ],
  "otherSources": [
    {
      "source": "ValdaSpire24"
    }
  ],
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "_tmpOptionalfeatures": []
}