- Level
- 3 · Transmutation
- Casting time
- 1 bonus (which you take immediately after hitting or missing a target with a ranged attack using a weapon)
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
As your attack hits or misses the target, the weapon or ammunition you're using transforms into a lightning bolt. Instead of taking any damage or other effects from the attack, the target takes 4d8 Lightning damage on a hit or half as much damage on a miss. Each creature within 10 feet of the target then makes a Dexterity saving throw, taking 2d8 Lightning damage on a failed save or half as much damage on a successful one.
The weapon or ammunition then returns to its normal form.
Using a Higher-Level Spell Slot
The damage for both effects of the spell increases by 1d8 for each spell slot level above 3.