Investiture of Wind

SpellXGEp. 1602014
Level
6 · Transmutation
Casting time
1 action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes

Until the spell ends, wind whirls around you, and you gain the following benefits:

  • Ranged weapon attacks made against you have disadvantage on the attack roll.
  • You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
  • You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.
Raw data
{
  "name": "Investiture of Wind",
  "page": 160,
  "time": [
    {
      "unit": "action",
      "number": 1
    }
  ],
  "feats": [
    {
      "name": "Boon of Siberys",
      "source": "EFA"
    }
  ],
  "level": 6,
  "range": {
    "type": "point",
    "distance": {
      "type": "self"
    }
  },
  "__prop": "spell",
  "school": "T",
  "source": "XGE",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Cleric",
          "source": "PHB"
        },
        "subclass": {
          "name": "Arcana Domain",
          "source": "SCAG",
          "shortName": "Arcana"
        }
      },
      {
        "class": {
          "name": "Cleric",
          "source": "XPHB"
        },
        "subclass": {
          "name": "Arcana Domain",
          "source": "SCAG",
          "shortName": "Arcana"
        }
      }
    ],
    "fromClassListVariant": [
      {
        "name": "Druid",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Sorcerer",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Warlock",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Wizard",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Druid",
        "source": "XPHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Sorcerer",
        "source": "XPHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Warlock",
        "source": "XPHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Wizard",
        "source": "XPHB",
        "definedInSource": "XGE"
      }
    ]
  },
  "entries": [
    "Until the spell ends, wind whirls around you, and you gain the following benefits:",
    {
      "type": "list",
      "items": [
        "Ranged weapon attacks made against you have disadvantage on the attack roll.",
        "You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.",
        "You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes {@damage 2d10} bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube."
      ]
    }
  ],
  "areaTags": [
    "C"
  ],
  "duration": [
    {
      "type": "timed",
      "duration": {
        "type": "minute",
        "amount": 10
      },
      "concentration": true
    }
  ],
  "miscTags": [
    "FMV",
    "SGT"
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "s": true,
    "v": true
  },
  "_tmpClasses": {},
  "savingThrow": [
    "constitution"
  ],
  "_isMutEntity": true,
  "otherSources": [
    {
      "page": 20,
      "source": "EEPC"
    }
  ],
  "damageInflict": [
    "bludgeoning"
  ],
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "referenceSources": [
    "PotA"
  ],
  "_tmpOptionalfeatures": []
}