Immolation

SpellXGEp. 1582014
Level
5 · Evocation
Casting time
1 action
Range
90 feet
Components
V
Duration
Concentration, up to 1 minute

Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.

If damage from this spell kills a target, the target is turned to ash.

Raw data
{
  "name": "Immolation",
  "page": 158,
  "time": [
    {
      "unit": "action",
      "number": 1
    }
  ],
  "feats": [
    {
      "name": "Boon of Siberys",
      "source": "EFA"
    }
  ],
  "level": 5,
  "range": {
    "type": "point",
    "distance": {
      "type": "feet",
      "amount": 90
    }
  },
  "__prop": "spell",
  "school": "V",
  "source": "XGE",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Wizard",
          "source": "XPHB"
        },
        "subclass": {
          "name": "Evoker",
          "source": "XPHB",
          "shortName": "Evoker"
        }
      }
    ],
    "fromClassListVariant": [
      {
        "name": "Sorcerer",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Wizard",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Sorcerer",
        "source": "XPHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Wizard",
        "source": "XPHB",
        "definedInSource": "XGE"
      }
    ]
  },
  "entries": [
    "Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes {@damage 8d6} fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes {@damage 4d6} fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.",
    "If damage from this spell kills a target, the target is turned to ash."
  ],
  "areaTags": [
    "ST"
  ],
  "duration": [
    {
      "type": "timed",
      "duration": {
        "type": "minute",
        "amount": 1
      },
      "concentration": true
    }
  ],
  "miscTags": [
    "LGT",
    "SGT"
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "v": true
  },
  "_tmpClasses": {},
  "savingThrow": [
    "dexterity"
  ],
  "_isMutEntity": true,
  "otherSources": [
    {
      "page": 19,
      "source": "EEPC"
    }
  ],
  "damageInflict": [
    "fire"
  ],
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "referenceSources": [
    "PotA"
  ],
  "_tmpOptionalfeatures": []
}