Holy Weapon

SpellXGEp. 1572014
Level
5 · Evocation
Casting time
1 bonus
Range
Touch
Components
V, S
Duration
Concentration, up to 1 hour

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn't already a magic weapon, it becomes one for the duration.

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.

Raw data
{
  "name": "Holy Weapon",
  "page": 157,
  "time": [
    {
      "unit": "bonus",
      "number": 1
    }
  ],
  "level": 5,
  "range": {
    "type": "point",
    "distance": {
      "type": "touch"
    }
  },
  "__prop": "spell",
  "school": "V",
  "source": "XGE",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Sorcerer",
          "source": "PHB"
        },
        "subclass": {
          "name": "Divine Soul",
          "source": "XGE",
          "shortName": "Divine Soul"
        }
      },
      {
        "class": {
          "name": "Sorcerer",
          "source": "XPHB"
        },
        "subclass": {
          "name": "Divine Soul",
          "source": "XGE",
          "shortName": "Divine Soul"
        }
      }
    ],
    "fromClassListVariant": [
      {
        "name": "Cleric",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Paladin",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Cleric",
        "source": "XPHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Paladin",
        "source": "XPHB",
        "definedInSource": "XGE"
      }
    ]
  },
  "entries": [
    "You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra {@damage 2d8} radiant damage on a hit. If the weapon isn't already a magic weapon, it becomes one for the duration.",
    "As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes {@damage 4d8} radiant damage, and it is {@condition blinded} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition blinded}. At the end of each of its turns, a {@condition blinded} creature can make a Constitution saving throw, ending the effect on itself on a success."
  ],
  "areaTags": [
    "MT"
  ],
  "duration": [
    {
      "type": "timed",
      "duration": {
        "type": "hour",
        "amount": 1
      },
      "concentration": true
    }
  ],
  "miscTags": [
    "AAD",
    "LGT",
    "SGT",
    "UBA"
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "s": true,
    "v": true
  },
  "_tmpClasses": {},
  "savingThrow": [
    "constitution"
  ],
  "_isMutEntity": true,
  "damageInflict": [
    "radiant"
  ],
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "conditionInflict": [
    "blinded"
  ],
  "_tmpOptionalfeatures": []
}