Hex: Blood Curse

SpellValdaSpire242014
Level
Cantrip · Transmutation
Casting time
1 action
Range
60 feet
Components
V, S
Duration
1 round

A creature you can see within range becomes cursed until the spell ends at the end of your next turn. If the target takes damage while cursed and has fewer than 5 Hit Points after taking damage, it drops to 0 Hit Point.

Cantrip Upgrade

The threshold of Hit Points under which the target drops to 0 Hit Points increases by 5 when you reach levels 5 (10 Hit Points), 11 (15 Hit Points), and 17 (20 Hit Points).

Raw data
{
  "name": "Hex: Blood Curse",
  "page": 0,
  "time": [
    {
      "unit": "action",
      "number": 1
    }
  ],
  "level": 0,
  "range": {
    "type": "point",
    "distance": {
      "type": "feet",
      "amount": 60
    }
  },
  "__prop": "spell",
  "school": "T",
  "source": "ValdaSpire24",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Witch",
          "source": "ValdaSpire24"
        },
        "subclass": {
          "name": "Blood Magic",
          "source": "ValdaSpire24",
          "shortName": "Blood"
        }
      }
    ]
  },
  "entries": [
    "A creature you can see within range becomes cursed until the spell ends at the end of your next turn. If the target takes damage while cursed and has fewer than 5 {@variantrule Hit Points|XPHB} after taking damage, it drops to 0 {@variantrule Hit Points|XPHB|Hit Point}."
  ],
  "duration": [
    {
      "type": "timed",
      "duration": {
        "type": "round",
        "amount": 1
      }
    }
  ],
  "miscTags": [
    "SCL",
    "SGT"
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "s": true,
    "v": true
  },
  "subschools": [
    "hex"
  ],
  "_tmpClasses": {},
  "savingThrow": [
    "constitution"
  ],
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "entriesHigherLevel": [
    {
      "name": "Cantrip Upgrade",
      "type": "entries",
      "entries": [
        "The threshold of {@variantrule Hit Points|XPHB} under which the target drops to 0 {@variantrule Hit Points|XPHB} increases by 5 when you reach levels 5 (10 {@variantrule Hit Points|XPHB}), 11 (15 {@variantrule Hit Points|XPHB}), and 17 (20 {@variantrule Hit Points|XPHB})."
      ]
    }
  ],
  "_tmpOptionalfeatures": []
}