- Level
- 2 · Enchantment
- Casting time
- 1 action
- Range
- 30 feet
- Components
- V, S, M (a vial of strong liquor)
- Duration
- Instantaneous
You emit a drunken aura that quickly washes away, leaving an intense hangover. A creature you choose within range makes a Constitution saving throw. On a failed save, the creature takes 3d8 Psychic damage and has the Poisoned condition until the end of your next turn. On a successful save, the target takes half as much damage only. The target has Disadvantage on Constitution saving throws it makes to maintain Concentration as a result of this damage.
Using a Higher-Level Spell Slot
The damage increases by 1d8 for each spell slot level above 2.