- Level
- 1 · Necromancy
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (a skull)
- Duration
- Instantaneous
You throw a cackling skull at a point you can see within range, which emits a mortifying shriek audible out to 300 feet. Each creature in a 10-foot Cube takes 3d4 Thunder damage, without making a saving throw.
Using a Higher-Level Spell Slot
The damage increases by 1d4 for each spell slot level above 1.