Flawed Resurrection

SpellValdaSpire242014
Level
5 · Necromancy
Casting time
1 hour
Range
Touch
Components
V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
Duration
Instantaneous

You touch a dead Humanoid that has dead been no longer than 10 days and revive it as an intelligent Undead creature. The creature returns to life with 1 Hit Point. This spell closes all mortal wounds, but it doesn't restore missing body parts.

The creature's type becomes Undead and it gains Immunity to Poison damage and the Poisoned condition. It doesn't need to eat, drink, sleep, or breathe, though it must still rest for 8 hours to gain the benefits of a Long Rest.

The Undead body deteriorates over time. Whenever the creature finishes a Long Rest, its Hit Point maximum permanently decreases by 1. The creature's Hit Point maximum can only be restored by the Greater Restoration spell. If the creature dies and is later targeted by Resurrection or similar magic, it can be returned to life with its original creature type.

Raw data
{
  "name": "Flawed Resurrection",
  "page": 0,
  "time": [
    {
      "unit": "hour",
      "number": 1
    }
  ],
  "level": 5,
  "range": {
    "type": "point",
    "distance": {
      "type": "touch"
    }
  },
  "__prop": "spell",
  "school": "N",
  "source": "ValdaSpire24",
  "classes": {
    "fromClassList": [
      {
        "name": "Necromancer",
        "source": "ValdaSpire24"
      }
    ]
  },
  "entries": [
    "You touch a dead Humanoid that has dead been no longer than 10 days and revive it as an intelligent Undead creature. The creature returns to life with 1 {@variantrule Hit Points|XPHB|Hit Point}. This spell closes all mortal wounds, but it doesn't restore missing body parts.",
    "The creature's type becomes Undead and it gains {@variantrule Immunity|XPHB} to Poison damage and the {@condition Poisoned|XPHB} condition. It doesn't need to eat, drink, sleep, or breathe, though it must still rest for 8 hours to gain the benefits of a {@variantrule Long Rest|XPHB}.",
    "The Undead body deteriorates over time. Whenever the creature finishes a {@variantrule Long Rest|XPHB}, its {@variantrule Hit Points|XPHB|Hit Point} maximum permanently decreases by 1. The creature's {@variantrule Hit Points|XPHB|Hit Point} maximum can only be restored by the {@spell Greater Restoration|XPHB} spell. If the creature dies and is later targeted by {@spell Resurrection|XPHB} or similar magic, it can be returned to life with its original creature type."
  ],
  "duration": [
    {
      "type": "instant"
    }
  ],
  "miscTags": [
    "HL"
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "m": "a drop of blood, a piece of flesh, and a pinch of bone dust",
    "s": true,
    "v": true
  },
  "_tmpClasses": {
    "fromClassList": []
  },
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "_tmpOptionalfeatures": []
}