Doomtide

SpellFRHoFp. 1442024
Level
4 · Conjuration
Casting time
1 action
Range
120 feet
Components
V, S, M (soot and a dried eel)
Duration
Concentration, up to 1 minute

You create a 20-foot-radius Sphere of inky fog within range. The fog is magical Darkness and lasts for the duration or until a strong wind (such as the one created by the Gust of Wind spell) disperses it, ending the spell.

Each creature in the Sphere when it appears makes a Wisdom saving throw. On a failed save, a creature takes 5d6 Psychic damage and subtracts 1d6 from its saving throws until the end of its next turn. On a successful save, a creature takes half as much damage only. A creature also makes this save when the Sphere moves into its space, when it enters the Sphere, or when it ends its turn inside the Sphere. A creature makes this save only once per turn.

The Sphere moves 10 feet away from you at the start of each of your turns.

Casting as a Circle Spell

Casting this as a Circle spell requires a minimum of five secondary casters. In addition to the spell's usual components, you must provide a special component (a string of three black pearls from Pandemonium), which the spell consumes. The spell's range increases to 1 mile, and its duration increases to until dispelled (no Concentration required). The spell ends early if any caster who participated in this casting contributes to another casting of Doomtide as a Circle spell.

When the spell is cast, each secondary caster must expend a level 3+ spell slot; otherwise, the spell fails.

Raw data
{
  "name": "Doomtide",
  "page": 144,
  "time": [
    {
      "unit": "action",
      "number": 1
    }
  ],
  "level": 4,
  "range": {
    "type": "point",
    "distance": {
      "type": "feet",
      "amount": 120
    }
  },
  "__prop": "spell",
  "school": "C",
  "source": "FRHoF",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Sorcerer",
          "source": "PHB"
        },
        "subclass": {
          "name": "Divine Soul",
          "source": "XGE",
          "shortName": "Divine Soul"
        }
      },
      {
        "class": {
          "name": "Sorcerer",
          "source": "XPHB"
        },
        "subclass": {
          "name": "Divine Soul",
          "source": "XGE",
          "shortName": "Divine Soul"
        }
      }
    ],
    "fromClassList": [
      {
        "name": "Bard",
        "source": "XPHB",
        "definedInSource": "FRHoF"
      },
      {
        "name": "Cleric",
        "source": "XPHB",
        "definedInSource": "FRHoF"
      },
      {
        "name": "Warlock",
        "source": "XPHB",
        "definedInSource": "FRHoF"
      }
    ]
  },
  "entries": [
    "You create a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of inky fog within range. The fog is magical {@variantrule Darkness|XPHB} and lasts for the duration or until a strong wind (such as the one created by the {@spell Gust of Wind|XPHB} spell) disperses it, ending the spell.",
    "Each creature in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} when it appears makes a Wisdom saving throw. On a failed save, a creature takes {@damage 5d6} Psychic damage and subtracts {@dice 1d6} from its saving throws until the end of its next turn. On a successful save, a creature takes half as much damage only. A creature also makes this save when the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} moves into its space, when it enters the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, or when it ends its turn inside the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}. A creature makes this save only once per turn.",
    "The {@variantrule Sphere [Area of Effect]|XPHB|Sphere} moves 10 feet away from you at the start of each of your turns.",
    {
      "name": "Casting as a Circle Spell",
      "type": "entries",
      "entries": [
        "Casting this as a Circle spell requires a minimum of five secondary casters. In addition to the spell's usual components, you must provide a special component (a string of three black pearls from Pandemonium), which the spell consumes. The spell's range increases to 1 mile, and its duration increases to until dispelled (no {@status Concentration|XPHB} required). The spell ends early if any caster who participated in this casting contributes to another casting of {@spell Doomtide|FRHoF} as a Circle spell.",
        "When the spell is cast, each secondary caster must expend a level 3+ spell slot; otherwise, the spell fails."
      ]
    }
  ],
  "areaTags": [
    "S"
  ],
  "duration": [
    {
      "type": "timed",
      "duration": {
        "type": "minute",
        "amount": 1
      },
      "concentration": true
    }
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "m": "soot and a dried eel",
    "s": true,
    "v": true
  },
  "_tmpClasses": {},
  "savingThrow": [
    "wisdom"
  ],
  "_isMutEntity": true,
  "damageInflict": [
    "psychic"
  ],
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "_tmpOptionalfeatures": []
}