Dispel Evil and Good

SpellPHBp. 2332014SRD
Level
5 · Abjuration
Casting time
1 action
Range
Self
Components
V, S, M (holy water or powdered silver and iron)
Duration
Concentration, up to 1 minute

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

You can end the spell early by using either of the following special functions.

Break Enchantment

As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

Dismissal

As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

Raw data
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  "name": "Dispel Evil and Good",
  "page": 233,
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  "level": 5,
  "range": {
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  "__prop": "spell",
  "school": "A",
  "source": "PHB",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Sorcerer",
          "source": "PHB"
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        "subclass": {
          "name": "Divine Soul",
          "source": "XGE",
          "shortName": "Divine Soul"
        }
      },
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          "name": "Sorcerer",
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    "Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.",
    "You can end the spell early by using either of the following special functions.",
    {
      "name": "Break Enchantment",
      "type": "entries",
      "entries": [
        "As your action, you touch a creature you can reach that is {@condition charmed}, {@condition frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer {@condition charmed}, {@condition frightened}, or possessed by such creatures."
      ]
    },
    {
      "name": "Dismissal",
      "type": "entries",
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        "As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild."
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  "areaTags": [
    "ST"
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  "duration": [
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        "type": "minute",
        "amount": 1
      },
      "concentration": true
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  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
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    "s": true,
    "v": true
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  "reprintedAs": [
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  "spellAttack": [
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  "_isMutEntity": true,
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "referenceSources": [
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    "CM",
    "CoA",
    "KftGV",
    "OotA",
    "QftIS",
    "ToA",
    "WDMM"
  ],
  "affectsCreatureType": [
    "celestial",
    "elemental",
    "fey",
    "fiend",
    "undead"
  ],
  "_tmpOptionalfeatures": []
}