Conjure Elemental

SpellXPHBp. 2542024SRD
Level
5 · Conjuration
Casting time
1 action
Range
60 feet
Components
V, S
Duration
Concentration, up to 10 minutes

You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range. Choose the spirit's element, which determines its damage type: air (Lightning), earth (Thunder), fire (Fire), or water (Cold). The spirit lasts for the duration.

Whenever a creature you can see enters the spirit's space or starts its turn within 5 feet of the spirit, you can force that creature to make a Dexterity saving throw if the spirit has no creature Restrained. On a failed save, the target takes 8d8 damage of the spirit's type, and the target has the Restrained condition until the spell ends. At the start of each of its turns, the Restrained target repeats the save. On a failed save, the target takes 4d8 damage of the spirit's type. On a successful save, the target isn't Restrained by the spirit.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 5.

Raw data
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  "name": "Conjure Elemental",
  "page": 254,
  "time": [
    {
      "unit": "action",
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  "feats": [
    {
      "name": "Mark of Storm",
      "source": "EFA"
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  "level": 5,
  "races": [
    {
      "name": "Half-Elf (Variant; Mark of Storm)",
      "source": "ERLW",
      "baseName": "Half-Elf",
      "baseSource": "PHB"
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  "range": {
    "type": "point",
    "distance": {
      "type": "feet",
      "amount": 60
    }
  },
  "srd52": true,
  "__prop": "spell",
  "school": "C",
  "source": "XPHB",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Druid",
          "source": "PHB"
        },
        "subclass": {
          "name": "Circle of the Land",
          "source": "PHB",
          "shortName": "Land",
          "subSubclass": "Coast"
        }
      },
      {
        "class": {
          "name": "Druid",
          "source": "XPHB"
        },
        "subclass": {
          "name": "Circle of the Sea",
          "source": "XPHB",
          "shortName": "Sea"
        }
      }
    ],
    "fromClassList": [
      {
        "name": "Druid",
        "source": "XPHB"
      },
      {
        "name": "Wizard",
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      }
    ]
  },
  "entries": [
    "You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range. Choose the spirit's element, which determines its damage type: air (Lightning), earth (Thunder), fire (Fire), or water (Cold). The spirit lasts for the duration.",
    "Whenever a creature you can see enters the spirit's space or starts its turn within 5 feet of the spirit, you can force that creature to make a Dexterity saving throw if the spirit has no creature {@condition Restrained|XPHB}. On a failed save, the target takes {@damage 8d8} damage of the spirit's type, and the target has the {@condition Restrained|XPHB} condition until the spell ends. At the start of each of its turns, the {@condition Restrained|XPHB} target repeats the save. On a failed save, the target takes {@damage 4d8} damage of the spirit's type. On a successful save, the target isn't {@condition Restrained|XPHB} by the spirit."
  ],
  "duration": [
    {
      "type": "timed",
      "duration": {
        "type": "minute",
        "amount": 10
      },
      "concentration": true
    }
  ],
  "miscTags": [
    "SGT"
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  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "s": true,
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  },
  "_tmpClasses": {},
  "backgrounds": [
    {
      "name": "Izzet Engineer",
      "source": "GGR"
    },
    {
      "name": "Prismari Student",
      "source": "SCC"
    }
  ],
  "savingThrow": [
    "dexterity"
  ],
  "_isMutEntity": true,
  "damageInflict": [
    "lightning",
    "thunder",
    "fire",
    "cold"
  ],
  "basicRules2024": true,
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "conditionInflict": [
    "restrained"
  ],
  "optionalfeatures": [
    {
      "name": "Minions of Chaos",
      "source": "PHB",
      "featureType": [
        "EI"
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  ],
  "entriesHigherLevel": [
    {
      "name": "Using a Higher-Level Spell Slot",
      "type": "entries",
      "entries": [
        "The damage increases by {@scaledamage 8d8;4d8|5-9|1d8} for each spell slot level above 5."
      ]
    }
  ],
  "_tmpOptionalfeatures": []
}