Conjure Celestial

SpellXPHBp. 2542024SRD
Level
7 · Conjuration
Casting time
1 action
Range
90 feet
Components
V, S
Duration
Concentration, up to 10 minutes

You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range. For each creature you can see in the Cylinder, choose which of these lights shines on it:

  • Healing Light. The target regains Hit Points equal to 4d12 plus your spellcasting ability modifier.
  • Searing Light. The target makes a Dexterity saving throw, taking 6d12 Radiant damage on a failed save or half as much damage on a successful one.

Until the spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30 feet.

Whenever the Cylinder moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.

Using a Higher-Level Spell Slot

The healing and damage increase by 1d12 for each spell slot level above 7.

Raw data
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  "name": "Conjure Celestial",
  "page": 254,
  "time": [
    {
      "unit": "action",
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  "level": 7,
  "range": {
    "type": "point",
    "distance": {
      "type": "feet",
      "amount": 90
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  },
  "srd52": true,
  "__prop": "spell",
  "school": "C",
  "source": "XPHB",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Sorcerer",
          "source": "PHB"
        },
        "subclass": {
          "name": "Divine Soul",
          "source": "XGE",
          "shortName": "Divine Soul"
        }
      },
      {
        "class": {
          "name": "Sorcerer",
          "source": "XPHB"
        },
        "subclass": {
          "name": "Divine Soul",
          "source": "XGE",
          "shortName": "Divine Soul"
        }
      }
    ],
    "fromClassList": [
      {
        "name": "Cleric",
        "source": "XPHB"
      }
    ]
  },
  "entries": [
    "You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} centered on a point within range. For each creature you can see in the {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder}, choose which of these lights shines on it:",
    {
      "type": "list",
      "items": [
        {
          "name": "Healing Light",
          "type": "item",
          "entries": [
            "The target regains {@variantrule Hit Points|XPHB} equal to {@dice 4d12} plus your spellcasting ability modifier."
          ]
        },
        {
          "name": "Searing Light",
          "type": "item",
          "entries": [
            "The target makes a Dexterity saving throw, taking {@damage 6d12} Radiant damage on a failed save or half as much damage on a successful one."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "Until the spell ends, {@variantrule Bright Light|XPHB} fills the {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder}, and when you move on your turn, you can also move the {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} up to 30 feet.",
    "Whenever the {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} moves into the space of a creature you can see and whenever a creature you can see enters the {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn."
  ],
  "areaTags": [
    "Y"
  ],
  "duration": [
    {
      "type": "timed",
      "duration": {
        "type": "minute",
        "amount": 10
      },
      "concentration": true
    }
  ],
  "miscTags": [
    "HL",
    "SGT"
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "s": true,
    "v": true
  },
  "_tmpClasses": {},
  "savingThrow": [
    "dexterity"
  ],
  "_isMutEntity": true,
  "damageInflict": [
    "radiant"
  ],
  "basicRules2024": true,
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "entriesHigherLevel": [
    {
      "name": "Using a Higher-Level Spell Slot",
      "type": "entries",
      "entries": [
        "The healing and damage increase by {@scaledamage 6d12|7-9|1d12} for each spell slot level above 7."
      ]
    }
  ],
  "_tmpOptionalfeatures": []
}