- Level
- 3 · Conjuration
- Casting time
- 1 action
- Range
- Self (60 feet cone)
- Components
- V, S, M (one piece of ammunition or a thrown weapon)
- Duration
- Instantaneous
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.