Conjure Barrage

SpellPHBp. 2252014
Level
3 · Conjuration
Casting time
1 action
Range
Self (60 feet cone)
Components
V, S, M (one piece of ammunition or a thrown weapon)
Duration
Instantaneous

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

Raw data
{
  "name": "Conjure Barrage",
  "page": 225,
  "time": [
    {
      "unit": "action",
      "number": 1
    }
  ],
  "level": 3,
  "races": [
    {
      "name": "Human (Mark of Making)",
      "source": "ERLW",
      "baseName": "Human",
      "baseSource": "PHB"
    }
  ],
  "range": {
    "type": "cone",
    "distance": {
      "type": "feet",
      "amount": 60
    }
  },
  "__prop": "spell",
  "school": "C",
  "source": "PHB",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Artificer",
          "source": "TCE"
        },
        "subclass": {
          "name": "Battle Smith",
          "source": "TCE",
          "shortName": "Battle Smith"
        }
      }
    ],
    "fromClassList": [
      {
        "name": "Ranger",
        "source": "PHB"
      }
    ]
  },
  "entries": [
    "You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes {@damage 3d8} damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component."
  ],
  "areaTags": [
    "N"
  ],
  "duration": [
    {
      "type": "instant"
    }
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "m": "one piece of ammunition or a thrown weapon",
    "s": true,
    "v": true
  },
  "_tmpClasses": {},
  "backgrounds": [
    {
      "name": "Gruul Anarch",
      "source": "GGR"
    }
  ],
  "reprintedAs": [
    "Conjure Barrage|XPHB"
  ],
  "savingThrow": [
    "dexterity"
  ],
  "_isMutEntity": true,
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "_tmpOptionalfeatures": []
}