- Level
- Cantrip · Transmutation
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (a deck of playing cards)
- Duration
- Instantaneous
With a flash of your hands, you fling a playing or tarot card charged with magical energy. Choose whether you make a ranged spell attack roll or if the target makes a Dexterity saving throw. On a hit or a failed saving throw, the target takes 1d8 Force damage.
Cantrip Upgrade
The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).