Burning Blade

SpellValdaSpire242014
Level
Cantrip · Evocation
Casting time
1 action
Range
Self
Components
S, M (a Melee weapon with which you have proficiency and that is worth 1+ CP)
Duration
Instantaneous

Encasing the weapon used in the spell's casting in flames, you make one melee attack. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Fire damage or the weapon's normal damage type (your choice). If the weapon's damage die or any of the spell's damage dice roll the highest number, you can roll that die again and add it to the damage, rolling again if it is the highest number, and so on. You can add a maximum number of dice to the damage roll equal to your spellcasting ability modifier.

Cantrip Upgrade

Whether you deal Fire damage or the weapon's normal damage type, the attack deals extra Fire damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).

Raw data
{
  "name": "Burning Blade",
  "time": [
    {
      "unit": "action",
      "number": 1
    }
  ],
  "level": 0,
  "range": {
    "type": "point",
    "distance": {
      "type": "self"
    }
  },
  "__prop": "spell",
  "school": "V",
  "source": "ValdaSpire24",
  "classes": {
    "fromClassList": [
      {
        "name": "Warlock",
        "source": "XPHB"
      },
      {
        "name": "Wizard",
        "source": "XPHB"
      },
      {
        "name": "Sorcerer",
        "source": "XPHB"
      },
      {
        "name": "Warmage",
        "source": "ValdaSpire24"
      }
    ]
  },
  "entries": [
    "Encasing the weapon used in the spell's casting in flames, you make one melee attack. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Fire damage or the weapon's normal damage type (your choice). If the weapon's damage die or any of the spell's damage dice roll the highest number, you can roll that die again and add it to the damage, rolling again if it is the highest number, and so on. You can add a maximum number of dice to the damage roll equal to your spellcasting ability modifier."
  ],
  "duration": [
    {
      "type": "instant"
    }
  ],
  "miscTags": [
    "AAD",
    "SCL"
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "m": {
      "cost": 1,
      "text": "a Melee weapon with which you have proficiency and that is worth 1+ CP"
    },
    "s": true
  },
  "_tmpClasses": {
    "fromSubclass": [
      {
        "class": {
          "name": "Gunslinger",
          "source": "ValdaGunslinger"
        },
        "subclass": {
          "name": "Spellslinger",
          "source": "ValdaGunslinger",
          "shortName": "Spellslinger"
        }
      },
      {
        "class": {
          "name": "Alchemist",
          "source": "ValdaSpire24"
        },
        "subclass": {
          "name": "Dynamo Engineer",
          "source": "ValdaSpire24",
          "shortName": "Dynamo Engineer"
        }
      },
      {
        "class": {
          "name": "Warmage",
          "source": "ValdaSpire24"
        },
        "subclass": {
          "name": "House of Bishops",
          "source": "ValdaSpire24",
          "shortName": "Bishops"
        }
      },
      {
        "class": {
          "name": "Warden",
          "source": "ValdaSpire24"
        },
        "subclass": {
          "name": "Drake-Blooded",
          "source": "ValdaSpire24",
          "shortName": "Drake-Blooded"
        }
      },
      {
        "class": {
          "name": "Vagabond",
          "source": "ValdaSpire24Extras"
        },
        "subclass": {
          "name": "Mage Brand",
          "source": "ValdaSpire24Extras",
          "shortName": "Mage Brand"
        }
      },
      {
        "class": {
          "name": "Investigator",
          "source": "ValdaSpire24"
        },
        "subclass": {
          "name": "Occultist",
          "source": "ValdaSpire24",
          "shortName": "Occultist"
        }
      }
    ],
    "fromClassList": []
  },
  "damageInflict": [
    "fire"
  ],
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "entriesHigherLevel": [
    {
      "name": "Cantrip Upgrade",
      "type": "entries",
      "entries": [
        "Whether you deal Fire damage or the weapon's normal damage type, the attack deals extra Fire damage when you reach levels 5 ({@dice 1d6}), 11 ({@dice 2d6}), and 17 ({@dice 3d6})."
      ]
    }
  ],
  "_tmpOptionalfeatures": []
}