- Level
- 4 ยท Abjuration
- Casting time
- 1 reaction (which you take in response to taking damage)
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
You ward yourself against destructive energy, reducing the damage taken by 4d6 plus your spellcasting ability modifier.
If the triggering damage was from a creature within range, you can force the creature to make a Constitution saving throw. The creature takes 4d6 Force damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot
The damage reduction and Force damage from this spell both increase by 1d6 for every spell slot level above 4.