- Level
- 2 ยท Abjuration
- Casting time
- 1 bonus
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll's total plus your spellcasting ability modifier. Those dice are then expended.
Using a Higher-Level Spell Slot
The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.