Abi-Dalzim's Horrid Wilting

SpellXGEp. 1502014
Level
8 ยท Necromancy
Casting time
1 action
Range
150 feet
Components
V, S, M (a bit of sponge)
Duration
Instantaneous

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.

Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.

Raw data
{
  "name": "Abi-Dalzim's Horrid Wilting",
  "page": 150,
  "time": [
    {
      "unit": "action",
      "number": 1
    }
  ],
  "feats": [
    {
      "name": "Boon of Siberys",
      "source": "EFA"
    }
  ],
  "level": 8,
  "range": {
    "type": "point",
    "distance": {
      "type": "feet",
      "amount": 150
    }
  },
  "__prop": "spell",
  "school": "N",
  "source": "XGE",
  "classes": {
    "fromSubclass": [
      {
        "class": {
          "name": "Cleric",
          "source": "PHB"
        },
        "subclass": {
          "name": "Arcana Domain",
          "source": "SCAG",
          "shortName": "Arcana"
        }
      },
      {
        "class": {
          "name": "Cleric",
          "source": "XPHB"
        },
        "subclass": {
          "name": "Arcana Domain",
          "source": "SCAG",
          "shortName": "Arcana"
        }
      }
    ],
    "fromClassListVariant": [
      {
        "name": "Sorcerer",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Wizard",
        "source": "PHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Sorcerer",
        "source": "XPHB",
        "definedInSource": "XGE"
      },
      {
        "name": "Wizard",
        "source": "XPHB",
        "definedInSource": "XGE"
      }
    ]
  },
  "entries": [
    "You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes {@damage 12d8} necrotic damage on a failed save, or half as much damage on a successful one.",
    "Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly."
  ],
  "areaTags": [
    "C"
  ],
  "duration": [
    {
      "type": "instant"
    }
  ],
  "_tmpFeats": [],
  "_tmpRaces": [],
  "_tmpGroups": [],
  "components": {
    "m": "a bit of sponge",
    "s": true,
    "v": true
  },
  "_tmpClasses": {},
  "savingThrow": [
    "constitution"
  ],
  "_isMutEntity": true,
  "otherSources": [
    {
      "page": 15,
      "source": "EEPC"
    }
  ],
  "damageInflict": [
    "necrotic"
  ],
  "_tmpBackgrounds": [],
  "_tmpSourcesInit": true,
  "referenceSources": [
    "PotA"
  ],
  "affectsCreatureType": [
    "aberration",
    "beast",
    "celestial",
    "dragon",
    "elemental",
    "fey",
    "fiend",
    "giant",
    "humanoid",
    "monstrosity",
    "ooze",
    "plant"
  ],
  "_tmpOptionalfeatures": []
}