Once per turn, when you hit a creature with an attack roll using a weapon or an unarmed strike, you can infuse your strike with life-stealing energy. Your attack then deals an extra 1d10 necrotic damage, and you gain 5 temporary hit points. Once used five times, the charm vanishes.
Charm of the Creeping Hand
RewardVNotEE2014
Raw data
{
"name": "Charm of the Creeping Hand",
"type": "Charm",
"__prop": "reward",
"source": "VNotEE",
"entries": [
"Once per turn, when you hit a creature with an attack roll using a weapon or an unarmed strike, you can infuse your strike with life-stealing energy. Your attack then deals an extra {@damage 1d10} necrotic damage, and you gain 5 {@book temporary hit points|PHB|9|Temporary Hit Points}. Once used five times, the charm vanishes."
]
}