Autognome

SpeciesAAGp. 112014
Ability
choose 1 of ; choose 1 of
Speed
30 ft.
Tool proficiencies
any 2
Languages
common

Creature Type

You are a Construct.

Armored Casing

You are encased in thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier.

Built for Success

You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Healing Machine

If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).

In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.

Mechanical Nature

You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe.

Sentry's Rest

When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.

Specialized Design

You gain two tool proficiencies of your choice, selected from the Player's Handbook.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Raw data
{
  "name": "Autognome",
  "page": 11,
  "size": [
    "S"
  ],
  "speed": 30,
  "__prop": "race",
  "resist": [
    "poison"
  ],
  "source": "AAG",
  "ability": [
    {
      "choose": {
        "weighted": {
          "from": [
            "str",
            "dex",
            "con",
            "int",
            "wis",
            "cha"
          ],
          "weights": [
            2,
            1
          ]
        }
      }
    },
    {
      "choose": {
        "weighted": {
          "from": [
            "str",
            "dex",
            "con",
            "int",
            "wis",
            "cha"
          ],
          "weights": [
            1,
            1,
            1
          ]
        }
      }
    }
  ],
  "entries": [
    {
      "name": "Creature Type",
      "type": "entries",
      "entries": [
        "You are a Construct."
      ]
    },
    {
      "name": "Armored Casing",
      "type": "entries",
      "entries": [
        "You are encased in thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier."
      ]
    },
    {
      "name": "Built for Success",
      "type": "entries",
      "entries": [
        "You can add a {@dice d4} to one attack roll, ability check, or saving throw you make, and you can do so after seeing the {@dice d20} roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
      ]
    },
    {
      "name": "Healing Machine",
      "type": "entries",
      "entries": [
        "If the {@spell mending} spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).",
        "In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: {@spell cure wounds}, {@spell healing word}, {@spell mass cure wounds}, {@spell mass healing word}, and {@spell spare the dying}."
      ]
    },
    {
      "name": "Mechanical Nature",
      "type": "entries",
      "entries": [
        "You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being {@condition paralyzed} or {@condition poisoned}. You don't need to eat, drink, or breathe."
      ]
    },
    {
      "name": "Sentry's Rest",
      "type": "entries",
      "entries": [
        "When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious."
      ]
    },
    {
      "name": "Specialized Design",
      "type": "entries",
      "entries": [
        "You gain two tool proficiencies of your choice, selected from the {@book Player's Handbook|PHB}."
      ]
    },
    {
      "name": "Languages",
      "type": "entries",
      "entries": [
        "You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character."
      ]
    }
  ],
  "lineage": "VRGR",
  "hasFluff": true,
  "traitTags": [
    "Improved Resting",
    "Natural Armor"
  ],
  "creatureTypes": [
    "construct"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "disease"
  ],
  "toolProficiencies": [
    {
      "any": 2
    }
  ],
  "languageProficiencies": [
    {
      "common": true,
      "anyStandard": 1
    }
  ]
}