You create psychic static that disrupts other creatures' ability to think clearly.
Psychic Disruption
PsionicUATheMysticClassp. 242014
Raw data
{
"name": "Psychic Disruption",
"page": 24,
"type": "D",
"focus": "While focused on this discipline, you have advantage on Charisma ({@skill Deception}) checks.",
"modes": [
{
"cost": {
"max": 7,
"min": 1
},
"name": "Distracting Haze",
"entries": [
"As an action, choose one creature you can see within 60 feet of you. That creature must make an Intelligence saving throw. On a failed save, it takes {@scaledamage 1d10|1-7|1d10|psi} psychic damage per psi point spent and can't see anything more than 10 feet from it until your {@status concentration} ends. On a successful save, it takes half as much damage."
],
"concentration": {
"unit": "min",
"duration": 1
}
},
{
"cost": {
"max": 3,
"min": 3
},
"name": "Daze",
"entries": [
"As an action, choose one creature you can see within 60 feet of you. That creature must make an Intelligence saving throw. On a failed save, the target is {@condition incapacitated} until the end of your next turn or until it takes any damage."
]
},
{
"cost": {
"max": 5,
"min": 5
},
"name": "Mind Storm",
"entries": [
"As an action, choose a point you can see within 60 feet of you. Each creature in a 20-foot-radius sphere centered on that point must make a Wisdom saving throw. On a failed save, a target takes {@damage 6d8} psychic damage and suffers disadvantage on all saving throws until the end of your next turn. On a successful save, a creature takes half as much damage. You can increase the damage by {@scaledamage 6d8|5-7|1d6|psi} per additional psi point spent on this ability."
]
}
],
"order": "Awakened",
"__prop": "psionic",
"source": "UATheMysticClass",
"entries": [
"You create psychic static that disrupts other creatures' ability to think clearly."
]
}