You wield your mind like a weapon, unleashing salvos of psionic energy.
Psychic Assault
PsionicUATheMysticClassp. 242014
Raw data
{
"name": "Psychic Assault",
"page": 24,
"type": "D",
"focus": "While focused on this discipline, you gain a +2 bonus to damage rolls with psionic talents that deal psychic damage.",
"modes": [
{
"cost": {
"max": 7,
"min": 1
},
"name": "Psionic Blast",
"entries": [
"As an action, choose one creature you can see within 60 feet of you. The target takes {@scaledamage 1d8|1-7|1d8|psi} psychic damage per psi point spent on this ability."
]
},
{
"cost": {
"max": 3,
"min": 3
},
"name": "Ego Whip",
"entries": [
"As an action, choose one creature you can see within 60 feet of you. The target must make an Intelligence saving throw. On a failed save, the creature takes {@damage 3d8} psychic damage, and it is filled with self-doubt, leaving it able to use its action on its next turn only to take the Dodge, Disengage, or Hide action. On a successful saving throw, it takes half as much damage."
]
},
{
"cost": {
"max": 5,
"min": 5
},
"name": "Id Insinuation",
"entries": [
"As an action, choose one creature you can see within 60 feet of you. The target must make an Intelligence saving throw. On a failed save, the creature takes {@damage 5d8} psychic damage, and it goes into a fury, as its id runs rampant. On its next turn, it can use its action only to take the Dodge or Attack action. On a successful save, it takes half as much damage."
]
},
{
"cost": {
"max": 6,
"min": 6
},
"name": "Psychic Blast",
"entries": [
"As an action, you unleash devastating psychic energy in a 60-foot cone. Each creature in that area must make an Intelligence saving throw, taking {@damage 8d8} psychic damage on a failed save, or half as much damage on a successful one. You can increase the damage by {@scaledamage 8d8|6-7|2d8|psi} if you spend 1 more psi point on this ability."
]
},
{
"cost": {
"max": 7,
"min": 7
},
"name": "Psychic Crush",
"entries": [
"As an action, you create a 20-foot cube of psychic energy within 120 feet of you. Each creature in that area must make an Intelligence saving throw. On a failed save, a target takes {@damage 8d8} psychic damage and is {@condition stunned} until the end of your next turn. On a successful save, a target takes half as much damage."
]
}
],
"order": "Awakened",
"__prop": "psionic",
"source": "UATheMysticClass",
"entries": [
"You wield your mind like a weapon, unleashing salvos of psionic energy."
]
}