Mastery of Ice

PsionicUATheMysticClassp. 192014

You master the power of ice, shaping it to meet you demands.

Raw data
{
  "name": "Mastery of Ice",
  "page": 19,
  "type": "D",
  "focus": "While focused on this discipline, you have resistance to cold damage.",
  "modes": [
    {
      "cost": {
        "max": 7,
        "min": 1
      },
      "name": "Ice Spike",
      "entries": [
        "As an action, you hurl a mote of ice at one creature you can see within 120 feet of you. The target must make a Dexterity saving throw. On a failed save, the target takes {@scaledamage 1d8|1-7|1d8|psi} cold damage per psi point spent and has its speed halved until the start of your next turn. On a successful save, the target takes half as much damage."
      ]
    },
    {
      "cost": {
        "max": 2,
        "min": 2
      },
      "name": "Ice Sheet",
      "entries": [
        "As an action, choose a point on the ground you can see within 60 feet of you. The ground in a 20-foot radius centered on that point becomes covered in ice for 10 minutes. It is {@quickref difficult terrain||3}, and any creature that moves more than 10 feet on it must succeed on a Dexterity saving throw or fall {@condition prone}. If the surface is sloped, a creature that falls {@condition prone} in the area immediately slides to the bottom of the slope."
      ]
    },
    {
      "cost": {
        "max": 3,
        "min": 3
      },
      "name": "Frozen Sanctuary",
      "entries": [
        "As a bonus action, you sheathe yourself with icy resilience. You gain 20 temporary hit points."
      ]
    },
    {
      "cost": {
        "max": 5,
        "min": 5
      },
      "name": "Frozen Rain",
      "entries": [
        "As an action, choose a point you can see within 120 feet of you. The air in a 20-foot-radius sphere centered on that point becomes deathly cold and saturated with moisture. Each creature in that area must make a Constitution saving throw. On a failed save, a target takes {@damage 6d6} cold damage, and its speed is reduced to 0 until your {@status concentration} ends. On a successful save, a target takes half as much damage.",
        "As an action, a target that has its speed reduced can end the effect early if it succeeds on a Strength (Athletics) check with a DC equal to this effect's save DC.",
        "You can increase this effect's damage by {@scaledamage 6d6|5-7|1d6|psi} per each additional psi point spent on it."
      ],
      "concentration": {
        "unit": "min",
        "duration": 1
      }
    },
    {
      "cost": {
        "max": 6,
        "min": 6
      },
      "name": "Ice Barrier",
      "entries": [
        "As an action, you create a wall of ice, at least one portion of which must be within 60 feet of you. The wall is 60 feet long, 15 feet high, and 1 foot thick. The wall lasts until your {@status concentration} ends. Each 10-foot section of the wall has AC 12 and 30 hit points. A creature that damages the wall with a melee attack takes cold damage equal to the damage the creature dealt to the wall."
      ],
      "concentration": {
        "unit": "min",
        "duration": 10
      }
    }
  ],
  "order": "Wu Jen",
  "__prop": "psionic",
  "source": "UATheMysticClass",
  "entries": [
    "You master the power of ice, shaping it to meet you demands."
  ]
}