Mantle of Fear

PsionicUATheMysticClassp. 162014

You tap into a well of primal fear and turn yourself into a beacon of terror to your enemies.

Raw data
{
  "name": "Mantle of Fear",
  "page": 16,
  "type": "D",
  "focus": "While focused on this discipline, you have advantage on Charisma ({@skill Intimidation}) checks.",
  "modes": [
    {
      "cost": {
        "max": 2,
        "min": 2
      },
      "name": "Incite Fear",
      "entries": [
        "As an action, choose one creature you can see within 60 feet of you. The target must succeed on a Wisdom saving throw or become {@condition frightened} of you until your {@status concentration} ends. Whenever the {@condition frightened} target ends its turn in a location where it can't see you, it can repeat the saving throw, ending the effect on itself on a success."
      ],
      "concentration": {
        "unit": "min",
        "duration": 1
      }
    },
    {
      "cost": {
        "max": 3,
        "min": 3
      },
      "name": "Unsettling Aura",
      "entries": [
        "As a bonus action, you cloak yourself in unsettling psychic energy. Until your {@status concentration} ends, any enemy within 60 feet of you that can see you must spend 1 extra foot of movement for every foot it moves toward you. A creature ignores this effect if immune to being {@condition frightened}."
      ],
      "concentration": {
        "unit": "hr",
        "duration": 1
      }
    },
    {
      "cost": {
        "max": 5,
        "min": 5
      },
      "name": "Incite Panic",
      "entries": [
        "As an action, choose up to eight creatures you can see within 90 feet of you that can see you. At the start of each of a target's turns before your {@status concentration} ends, the target must make a Wisdom saving throw. On a failed save, the target is {@condition frightened} until the start of its next turn, and you roll a die. If you roll an odd number, the {@condition frightened} target moves half its speed in random direction and takes no action on that turn, other than to scream in terror. If you roll an even number, the {@condition frightened} target makes one melee attack against a random target within its reach. If there is no such target, it moves half its speed in a random direction and takes no action on that turn. This effect end on a target if it succeeds on three saving throws against it."
      ],
      "concentration": {
        "unit": "min",
        "duration": 1
      }
    }
  ],
  "order": "Avatar",
  "__prop": "psionic",
  "source": "UATheMysticClass",
  "entries": [
    "You tap into a well of primal fear and turn yourself into a beacon of terror to your enemies."
  ]
}