Crown of Disgust

PsionicUATheMysticClassp. 132014

You cause a creature to be flooded with emotions of disgust.

Raw data
{
  "name": "Crown of Disgust",
  "page": 13,
  "type": "D",
  "focus": "While you are focused on this discipline, the area in a 5 foot radius around you is {@quickref difficult terrain||3} for any enemy that isn't immune to being {@condition frightened}.",
  "modes": [
    {
      "cost": {
        "max": 7,
        "min": 1
      },
      "name": "Eye of Horror",
      "entries": [
        "As an action, choose one creature you can see within 60 feet of you. The target must make a Charisma saving throw. On a failed save, it takes {@scaledamage 1d6|1-7|1d6|psi} psychic damage per psi point spent and can't move closer to you until the end of its next turn. On a successful save, it takes half as much damage."
      ]
    },
    {
      "cost": {
        "max": 3,
        "min": 3
      },
      "name": "Wall of Repulsion",
      "entries": [
        "As an action, you create an invisible, insubstantial wall of energy within 60 feet of you that is up to 30 feet long, 10 feet high, and 1 foot thick. The wall lasts until your {@status concentration} ends. Any creature attempting to move through it must make a Wisdom saving throw. On a failed save, a creature can't move through the wall until the start of its next turn. On a successful save, the creature can pass through it. A creature must make this save whenever it attempts to pass through the wall, whether willingly or unwillingly."
      ],
      "concentration": {
        "unit": "min",
        "duration": 10
      }
    },
    {
      "cost": {
        "max": 5,
        "min": 5
      },
      "name": "Visions of Disgust",
      "entries": [
        "You cause a creature to regard all other beings as horrid, alien entities. As an action, choose one creature you can see within 60 feet of you. The target must make a Wisdom saving throw. On a failed save, it takes {@damage 5d6} psychic damage, and until your {@status concentration} ends, it takes {@damage 1d6} psychic damage per creature within 5 feet of it at the end of each of its turns. On a successful save, the target takes only half the initial damage and suffers none of the other effects."
      ],
      "concentration": {
        "unit": "min",
        "duration": 1
      }
    },
    {
      "cost": {
        "max": 7,
        "min": 7
      },
      "name": "World of Horror",
      "entries": [
        "As an action, choose up to six creatures within 60 feet of you. Each target must make a Charisma saving throw. On a failed save, a target takes {@damage 8d6} psychic damage, and it is {@condition frightened} until your {@status concentration} ends. On a successful save, a target takes half as much damage. While {@condition frightened} by this effect, a target's speed is reduced to 0, and the target can use its action, and any bonus action it might have, only to make melee attacks. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ],
      "concentration": {
        "unit": "min",
        "duration": 1
      }
    }
  ],
  "order": "Avatar",
  "__prop": "psionic",
  "source": "UATheMysticClass",
  "entries": [
    "You cause a creature to be flooded with emotions of disgust."
  ]
}