Crown of Despair

PsionicUATheMysticClassp. 122014

You have learned to harvest seeds of despair in a creature's psyche, wracking it with self-doubt and inaction.

Raw data
{
  "name": "Crown of Despair",
  "page": 12,
  "type": "D",
  "focus": "While focused on this discipline, you have advantage on Charisma ({@skill Intimidation}) checks.",
  "modes": [
    {
      "cost": {
        "max": 7,
        "min": 1
      },
      "name": "Crowned in Sorrow",
      "entries": [
        "As an action, one creature you can see within 60 feet of you must make a Charisma saving throw. On a failed save, it takes {@damage 1d8} psychic damage per psi point spent, and it can't take reactions until the start of its next turn. On a successful save, it takes half as much damage."
      ]
    },
    {
      "cost": {
        "max": 2,
        "min": 2
      },
      "name": "Call to Inaction",
      "entries": [
        "If you spend 1 minute conversing with a creature, you can attempt to seed it with overwhelming ennui. At the end of the minute, you can use an action to force the creature to make a Wisdom saving throw. The save automatically succeeds if the target is immune to being {@condition charmed}. On a failed save, it sits and is {@condition incapacitated} until your {@status concentration} ends. This effect immediately ends if the target or any ally it can see is attacked or takes damage. On a successful save, the creature is unaffected and has no inkling of your attempt to bend its will."
      ],
      "concentration": {
        "unit": "min",
        "duration": 10
      }
    },
    {
      "cost": {
        "max": 3,
        "min": 3
      },
      "name": "Visions of Despair",
      "entries": [
        "As an action, you force one creature you can see within 60 feet of you to make a Charisma saving throw. On a failed save, it takes {@damage 3d6} psychic damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, it takes half as much damage. You can increase the damage by {@scaledamage 3d6|3-7|1d6|psi} per additional psi point spent on it."
      ]
    },
    {
      "cost": {
        "max": 5,
        "min": 5
      },
      "name": "Dolorous Mind",
      "entries": [
        "As an action, you choose one creature you can see within 60 feet of you. It must succeed on a Charisma saving throw, or it is {@condition incapacitated} and has a speed of 0 until your {@status concentration} ends. It can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success."
      ],
      "concentration": {
        "unit": "min",
        "duration": 1
      }
    }
  ],
  "order": "Avatar",
  "__prop": "psionic",
  "source": "UATheMysticClass",
  "entries": [
    "You have learned to harvest seeds of despair in a creature's psyche, wracking it with self-doubt and inaction."
  ]
}